Amazing move sets. Thank you so much for sharing it! I set this moveset on OAR for >= 50 two handed (because it's very sofisticated), and let SC6 Quarterstaff moveset to take over until I reach two-handed 50.
I'm beginning to wonder the same thing. Trying to get this working with OAR and some other quarterstaves, but OAR doesn't seem to even recognize that these animations are present. This quarterstaff moveset was recognized and worked immediately. So something is not right.
Check OAR and add the conditions for the other quarterstaves. Some mods make it easier by adding keywords to popular weapon mods so instead of setting OAR conditions to a specific quarterstaff, you can set it to the keyword being added to the all the supported quarterstaves. But if it still doesnt play then most likely a priority issue. This means that another animation mod has a bigger priority number than this one so you can either lower that unwanted animation priority or increase this one to be higher.
can't get this to work with OAR, the npcs use the correct animations but the player charachter uses the default animated armoury ones. is there something i can do in the OAR in game menu. in the menu it says that the animation is associated with the player carachter and the condition is Itemisequipped in the right hand (for example) so the condition is satisfied. Please help guys!!
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Does anyone know about this phenomenon??
I attacked, why is my health draining?