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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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File credits
powerofthree for Shalidor - Mage Statue Replacer Blender by The Blender Foundation NifSkope by Alphax, m4444x, tazpn, wz, Shon, amorilia
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With this high poly makeover I decided to push the polygon count even further than I usually do. In my opinion the billowing robes really benefit from additional smoothing, it also allowed me to further refine the hands and add some facial detail as well. Vanilla texture paths remain, making this mod compatible with any vanilla based re-texture. My images feature the 8K version of the Shalidor HD retexture mod.
Since there will only be one of these assets on your screen at a time the additional polys shouldn't have a measurable performance impact on modern machines. The vanilla mesh consists of one Trishape with 4060 triangles. With my mesh I decided to push the polygon count as far I could whilst using only a single Trishape node. This allowed me to up the triangle count to 62544, which seems to be the upper limit of what the nif file format can handle in one Trishape node.
Three options are available: 'Vanilla' is just the higher poly version of the statue as found in the base game without any additional effects. 'PO3 - Fire Frost' and 'PO3 - Fire Shock' are higher poly versions of the statue from the Shalidor - Mage Statue Replacer mod by the incredibly talented powerofthree. These feature my high poly mesh with the magic effects and ENB lights added by PO3's mod. The texture file included with PO3's mod is required for the ENB effect to work. Have my mod overwrite PO3's mesh file.
Special thanks to powerofthree for publishing their mod with open permissions.
Compatibility: This mod replaces only the mesh files, no plugin/ESP included. No textures are included in the download, your own load order will determine the actual textures used.
Installation: Use your preferred mod manager to install as per normal. Overwrite if prompted / give my mod priority.