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The latest model from my Stupidly High Poly series.
2.2 Update: Even Bumpier version of the body, with slightly less bumpy face. Standard sword.
2.0 Update: Feedback received. In order to really make the cracks and crevices pop, the only solution is more polys. Now 450k ish polys. I started from scratch and this time broke off the sword and left it low poly to save the real stuff for the statue. Extra deep creases in in the snakish parts. 8k polys for the face. Reworked the left titty then sewed it back on. This one really makes use of the Stupidly High Poly count. New Reworked Reasonably High Poly (56k) model, and smoothed but lower poly (17k) parallax version with height maps as optional alternatives.
1.0 Version: I am gonna be honest. I think the Reasonable version actually looks better in game, though like the others, this will maintain 60fps on my older computer (5600X, 16GB 3600 RAM, RX580 8GB).
Reasonable version is approximately 1/10th the polys.