Hi! First of all, thanks a lot for this! The original mod is one I can't live without so this one goes extremely well in my load order nwn Is it possible to make a patch for Falskaar? That mod adds a boat in Dawnstar and well...
This is awesome man! The Great town of Solitude needs one too. The boats by the docks are messed up bad. Had to switch to Jk's Solitude outskirts since theres no patch for these 2 awesome mods atm
Moving the ships and clutter for a The Great City of Solitude patch was easy enough but I guess I will have to learn how to work with navmeshes before I can release that. I'm basically completely inexperienced in anything thats not just placing objects inside the CK.
ok no prob. even if you cant do it its fine but figured id mention since you did it for Ivarstead for that mod series. was super bummed to see there no patch for them since they are 2 very popular mods
I find that navmeshing can be a relaxing experience when paired with an audiobook or podcast, myself. I've made patches for weird combinations of things in the past but never released them.
This probably only matters to a smaller percentage of users who don't use all of these plugins, but the Riften Docks Overhaul patch has several dirty/uncleaned masters (the entire base game, every single AE CC plugin, and the Unofficial Patch).
To fix it, simply boot up xEdit, right-click the patch plugin, and select "Clean Masters." It takes about 2 seconds to complete. Save/close xEdit, and it's done.
I know about cleaning masters but for the TGC Ivarstead Patch I sometimes got errors about FormIDs being out of range for ESL plugins when I just cleaned the masters. I don't know much about ESLs other than I click on 'Compact FormIDs for ESL' and then set the ESL flag. :s At some point I just gave up and left them as they were. And then I thought since Realistic Nord Ships has USSEP as a requirement anyway I will just leave it in there aswell before I break anything.
Also depending on what was changed it will remove RealisticNordShips2.0.esp from the masters aswell since its not technically needed for the patch to work. And it seemed like manually adding it back in as a master lead to problems like that too.
I will go try and clean them again but If you have any idea why errors like that might happen please let me know.
Edit: Thanks to you I learned xEdit has a dark mode. My eyes are very grateful. :D
So it seems to work fine with the RDO patch but the TGC Ivarstead patch just has RealisticNordShips2.0.esp removed too. I mean I could just leave it out since only the meshes from DK's are needed there but I think it would be nicer to keep it in. But when I add it back in manually a lot of the FormIDs seem to get changed up which is... well.. not good. Ok I guess I just have to not manually sort the masters but rather add the master, save the plugin and then sort the masters with xEdit.
I have heard of people having issues like this when compacting ESLs, but I've never once experienced it for myself, and I've been compacting, flagging, and cleaning thousands (no exaggeration) of SE/AE plugins every year for the past few years. I don't know if it's to do with how other people might have set up xEdit, their mod manager, the versions of the tools they're using (I use only the latest public versions of MO2 and xEdit for this, not the CK), or whatever else among many other factors, but I think it should be impossible for cleaning masters to have any impact on FormIDs or plugin flags/format.
But who knows. Maybe Sheogorath has slipped from TES Lore into the net and is spreading mayhem throughout Skyrim's modding community as his latest form of entertainment. Seems plausible.
I swear the only thing I did was open the plugin in xEdit, press clean masters and then try to close xEdit/save the plugin. Whatever that was I guess it just works™ now.
20 comments
Is it possible to make a patch for Falskaar? That mod adds a boat in Dawnstar and well...
To fix it, simply boot up xEdit, right-click the patch plugin, and select "Clean Masters." It takes about 2 seconds to complete. Save/close xEdit, and it's done.
Before:
After:
At some point I just gave up and left them as they were. And then I thought since Realistic Nord Ships has USSEP as a requirement anyway I will just leave it in there aswell before I break anything.
Also depending on what was changed it will remove RealisticNordShips2.0.esp from the masters aswell since its not technically needed for the patch to work. And it seemed like manually adding it back in as a master lead to problems like that too.I will go try and clean them again but If you have any idea why errors like that might happen please let me know.
Edit:
Thanks to you I learned xEdit has a dark mode. My eyes are very grateful. :D
So it seems to work fine with the RDO patch but the TGC Ivarstead patch just has RealisticNordShips2.0.esp removed too. I mean I could just leave it out since only the meshes from DK's are needed there but I think it would be nicer to keep it in. But when I add it back in manually a lot of the FormIDs seem to get changed up which is... well.. not good.
Ok I guess I just have to not manually sort the masters but rather add the master, save the plugin and then sort the masters with xEdit.But who knows. Maybe Sheogorath has slipped from TES Lore into the net and is spreading mayhem throughout Skyrim's modding community as his latest form of entertainment. Seems plausible.
Whatever that was I guess it just works™ now.