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Changelogs
Version 1.03
fixed that solstheim locations could be picked while in skyrim; fixed that bronze water cave and fallowstone cave couldn't be picked; fixed that type 2 quest couldn't start again in a rare situation; added pinefrost tower to possible locations
Version 1.02
fixed the bug that the quest giving by hunters in the wild is not repeatable
Version 1.01
grammar fix
Version 1.0
initial upload
Basically works like vanilla bounty quests except there is no bounty and you have to pay for the infomation. The quest clears when the boss enemy is killed.
Compatibility: No vanilla edits, should be compatible with anything. Works with mod added NPCs and dungeons if the conditions are met.
Conditions: Hunter/Fisherman: NPCs in HunterFaction/FishermanFaction. In game they typically greet you with "I've been hunting and fishing in these parts for years." Animal Den: Dungeon has keyword LoctypeAnimalDen + has a 'boss' type enemy(Location RefType Boss) For the dialogue to show: When there is an available dungeon. You may ask them to mark it on your map when you have at least 10 gold.
There are 2 types of hunters in this mod: 1. NPCs in areas with location data, they will only point you to a random animal den in the same hold. In vanilla there are only three places like this that I know of: Hunter's Rest, Crabber's Shanty, Cliffside Retreat. The hunter at Cliffside Retreat does not have the dialogue option simply because there is no animal den in Reach hold. If there was one added by mod in your game then you will see the dialogue. 2. NPCs in areas without location data, they will point you to a random animal den in Skyrim. Most hunters/fishermen you encounter are in this category, including the one near Guardian Stones. For both types, when all animal dens in the pool have been cleared you won't see the dialogue until at least one has respawned. You can have at most 2 active quests from this mod at the same time, one from each type.