If you use multiple mods which all edit the same NPC, how does it know which one to use? Presumably the last one? If so - I use a NPC megapatch at the end of my LO to resolve all the NPC conflicts - will it know to find the winning face record in that?
Yes, it will always just use the final winning result, it doesn't need to find the winning records, because records being overwritten practically no longer exist in game.
The prerequisites for a lot of 3DNPC quests are so extensive that, even years after its release, it’s possible we’ve only barely scratched the surface of a lot of important QOL patches and fixes.
Thanks, yeah I did a completionist run of 3DNPC before and I don't really remember a scene involving those three, but I will add them anyway. Thanks for reminding me.
Yes, the NPCs in 3DNPC are not true duplicates perse, they are their own unique NPCs(in the game's eyes) who are supposed to be the same character as the vanilla characters storywise. This mod uses Skypatcher to make it so the NPC instances from 3DNPC.esp plugin will use the vanilla NPCs as template for their visual appearance. As shown in the images, I use Bijin replacer for vanilla Delphine and Modpocalypse for 3DNPC's duplicate Delphine, after using the Skypatcher, 3DNPC version is now a perfect copy of vanilla Delphine visual wise. This method is always possible even before Skypatcher's recent update by editing the NPC to enable "Use Traits" template flag and select a Template NPC in an esp overwrite, a method used in BUVARP SE to recycle vanilla NPCs in a way, Skypatcher of course makes everything more compatible and hassle free.
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(I've yet to play the mod to its fullest RIP)Thanks for creating this ❤️This mod uses Skypatcher to make it so the NPC instances from 3DNPC.esp plugin will use the vanilla NPCs as template for their visual appearance.
As shown in the images, I use Bijin replacer for vanilla Delphine and Modpocalypse for 3DNPC's duplicate Delphine, after using the Skypatcher, 3DNPC version is now a perfect copy of vanilla Delphine visual wise.
This method is always possible even before Skypatcher's recent update by editing the NPC to enable "Use Traits" template flag and select a Template NPC in an esp overwrite, a method used in BUVARP SE to recycle vanilla NPCs in a way, Skypatcher of course makes everything more compatible and hassle free.