Regarding the compatibility of other mods, the Rework series can be used with other overhaul mods, and essentially it only affects the parts I modify. Unless those overhaul mods rely on quests and other methods to bind the changes made, my mod should be plug-and-play, just need my ESP to be in the back. But it is not suitable for a separate modification mod. If you want the overhaul mod you use or a separate modification mod plus my modifications, you need to make some patches yourself.
And if you can, a little Endorse will give me more motivation.
Hey love the mod is it possible to get a compatibility patch with JS Vanilla Circlets? If i load your mod after the new crown dissapears (all the effects are intact just the crown doesnt appear on the character. And if I load it before it just has the original enchantment but still with the powers.
I just think that some things have too many effects without any drawbacks. If you compare them to other artifacts there's not much reason to pick any others over these.
This looks very interesting - I always felt that the Aetherial artifacts should be just as powerful than daedric artifacts according to the lore and rarity of aetherium, and how much effort it takes to acquire it. Nice job!
26 comments
Aetherial Crown model's appearance mod:Aetherial Crown SE
Aetherial Staff model's appearance mod:Praedy's Staves AIO - SE
Regarding the compatibility of other mods, the Rework series can be used with other overhaul mods, and essentially it only affects the parts I modify. Unless those overhaul mods rely on quests and other methods to bind the changes made, my mod should be plug-and-play, just need my ESP to be in the back. But it is not suitable for a separate modification mod. If you want the overhaul mod you use or a separate modification mod plus my modifications, you need to make some patches yourself.
And if you can, a little Endorse will give me more motivation.
thanks! Again love the mod!