This page was last updated on 16 March 2025, 4:15PM
Changelogs
Version 1.21
Fixed some inconsistencies in values and descriptions.
Add some flags to skills and spells to prevent them from being affected by high magic resistance, thus affecting their effects.
Version 1.2
Once again significantly modify the value, mainly to reduce.
Some values are incremented, some are decremented.
Removed the effect of the crown providing increased experience gain rate.
The H, M, S recovery speed provided by the crown is reduced to 50%.
The H, M, S increase provided by the crown is reduced to 50.
The elemental resistance and magic resistance increase provided by the crown is reduced to 10%.
Shields Remove immune to stagger effect.
The Ward Strength provided by the shield is reduced to 100, and the armor value provided is also reduced to 100.
Added a new convenience mechanism. When you equip any Aetherial Artifact, you can use Aetherial Crafting to make Energy Stones, but you can no longer go to the Aetherial Forge to do this.
The amount of Aetherial energy stones produced is x2, which means that one black soul gem can produce 12.
The Aetherial Staff can also be converted at any time, as long as you equip it, but converting the Destruction Staff requires 10 Energy Stones, preventing players from infinitely refreshing the enchantment value in this way. The others only require one.
The range of the staff spell has been reduced to 15. (Some effects are 30)
Version 1.1
Aetherial Shield enchants have had their values reduced.
The cost of the Aetherial Destruction has been increased to 2000 (the staff has a total of 10,000 charges).
Aetherial Paralysis, Light of Illusion, and Light of Restore Expel Undead can only be cast in combat.
Aetherial Paralysis can now be resisted by enemies.
Inspiration's power, duration, and range have been tripled from double, considering its power stone cost is really high.
Avoid Death now has a Knockback effect added.
Field's cooldown increased to 600 seconds.
Grace's duration is longer, and should last until the end of the average fight.
All staffs and skills have a smaller range, from 50 to 20.
Veil, Grace, and Protection's cooldown increased to 1200 seconds.
Barrier's duration reduced to 20.
Blessing's damage and duration of undead decreased, and the duration of fear decreased.
Void Dwemer Automatons's damage taken reduced by 50% and damage dealt reduced by 25%.
Fixed an issue where the realm consumed the player's Magicka.
Removed enchantment FX to improve the model's aesthetics.