Skyrim Special Edition

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HuntingU MaDDworlD

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HuntingU

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About this mod

Adds 50 passive spell tomes to Skyrim!

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PASSIVE SPELL TOMES

UPDATE:  4/26/18 : New Tomes! and Fixes to Boot!


Fixed spell power based tomes to now only boost elemental damage or positive spell effects, sorry about that @_@.

Changed the 'Unarmored' Tomes( 1/2/3 ) to now called "Armored" each granting 5 base armor and the rank 3 now grants 5 spell power.

Passive Tome 46: Maddworld. this tome grants lots of small buffs none of witch i should say what they do!

Passive Tome 47/48: Fortify Magicka 1 and 2. Each tome fortifies your Magicka by 50 points.

Passive Tome 49: Flames of Rage, grants +3 to fire based spell power.

Passive Tome 50: Stormrage, grants +2 frost and shock based spell power to frost and shock based spells.



   Sorry for the lack of updates, i just don't have any ideas left, let me know if you guys have any ideas!




                                                               UPDATE:   10/8/17 : Revamped the hole system and re-made the mod from the ground up!


DISCRIPTION:

This mod adds 45 spell tomes to Skyrim that grant small passive buffs to your character when used!
           These Tomes can be found in chests, bags, shelves, barrels and finally merchants.


REQUIREMENTS:

Nada! this is a Vanilla mod and does not require any other mod or file to function! not even SKSE!



INSTALL:

Plug & play! Just that simple!



TOMES:
 
1       Enchanting Perk - Enchanting levels six times faster.
   
2       Dagger Training - All daggers deal +2 Damage
 
3       Sword Training - All One-Handed swords deal +1 Damage
 
4      Arcane Attunement - 33% lowered cost of casting spells

5       Jack Of All Trades - +1 Melee damage; +1 Spell Magnitude; +3% critical strike chance; All skills level 20% faster; You take one less point of
                                          damage.
         
6       Assassins' Mark - While sneaking with a dagger equipped your attacks inflict 4 poison damage a second for 30 seconds. This effect stacks.

7       Nose Bleed - Bashing some one deals 4 damage a second for 30 seconds. This effect stacks.

8       Brace for Impact - take 10% less damage.

9       Combat Training - 50% faster health regeneration in combat.

10      Lasting Poison - poisoning a weapon last for 5 more swings.

11      Weapon Master 1 - All weapon attacks gain +2 damage.

12      Weapon Master 2 - All weapon attacks deal 15% more damage.

13      Weapon Master 3 - All weapon attacks while sneaking deal +3 bonus damage.

14      Sneaky - You are 25% harder to detect when sneaking.

15      Guardsman - Blocking is 20% more effective.

16      Sharp Shooter - Bow Attacks Gain +2 Damage.

17      Resist Normal Weapons - All Mundane attacks against you are 3 points weaker. (Wood, iron, ect)

18/19   Unarmored 1/Unarmored 2 - With no armor or shield equipped, you have +45 Armor Class.(45 from each rank one and two, so 90 from both)
 
20    Unarmored 3 - With no armor or shield equipped, you have +25 Armor Class and take 20% less damage.

21     Great Weapon Fighter - All Two-Handed Melee weapons gain +2 damage.

22    Assassins' Poisons - Daggers that are poisoned last for 10 additional hits.

23     Hefty Bash - Bash attacks deal +5 damage.

24     Non-Verbal - spells you cast are silent to others.

25     Power Attack - Power attacks deal +7 Bonus damage, but cost that much more stamina to use.

26     The Warrior - +50% more Weapon Damage. -75% spell magnitude.

27     The Mage - +50% more Spell Magnitude. -75% weapon damage.

28     The Enchanter - +25% more powerful enchantments.

29/30/31 The Pyromancer/Cryomancer/Electromancer - +15%+3 Spell magnitude(fire/ice/shock) +20% better enchantments based on the type of
                                                                                 'mancer'(fireRes/FrostRes/ShockRes:fireDmg/FrostDmg/ShockDmg) all other spells have -5
                                                                                 Magnitude(this negative effect stacks so you cant have all three mancer perks, or you'll have
                                                                                 -15 Spell magnitude collected.)


32     Power of the Mundane - All Mundane weapons now deal double damage.

33     Cold Iron - Iron weapons now deal 10 points of frost damage and half as much stamina damage on hit.

34     Vampric Touch - Weapon attacks leech 4 life.

35     Lesser Atronach - +10% Spell Absorb, +10% all Resistance.

36    Critical Damage - Critical hits deal +25% more damage.

37    Critical Hits - +5% critical hit chance.

38    Pray - Healing spells have +10 Magnitude while sneaking.

39    Steadfast - 25% Stagger Resistance.
 
40   Magicka Perk 1 - +3 to all spell magnitude.

41   Magicla Perk 2 - +15% to all spell magnitude.

42   Magicka Perk 3 - +30% to all spell magnitude while sneaking.

43   Training Perk 1 - All skills progress 33% faster.

44   Smithing Perk - Smithing progresses six times faster.

45   Alchemy Perk - Alchemy progresses six times faster.
     
      
    


So good luck and happy hunting!