A simple, modern overhaul of the starting Races. The starting stats and skill proficiencies have been changed to emulate the actual Elder Scrolls lore as well as a sense of realism. This by extension encourages more class-like gameplay. Each races description has been updated and expanded upon to provide more bckground on their culture and history.
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Simple Race Overhaul A simple, modern overhaul of the starting Races. The starting stats and skill proficiencies have been changed to emulate the actual Elder Scrolls lore as well as a sense of realism. This by extension encourages more class-like gameplay. Each races description has been updated and expanded upon to provide more background on their culture and history.
Hard Requirements
None.
Soft Requirements
None.
The skills marked in boldare primary skills. All of the descriptions here are the new ones, which typically have 2-3x more characters. If you want to compare the new descriptions to the old ones, they are available on the wiki.
Races
Argonian
The Argonians, or the Saxheels in their native tongue, are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. They possess natural immunities to poison and disease, and are swift swimmers that can breathe underwater. They are naturally adept spellcasters, excel in the art of brewing and potion making, and possess the ability to regenerate health very quickly.
Health: 100 Magicka: 100 Stamina: 100
Alchemy Illusion Pickpocket Alteration One Handed Sneak
Breton
Bretons are a human race of elven ancestry that inhabit High Rock, a region in the west of Tamriel, being one of the two provinces that do not share land borders with Cyrodil. Bretons are known for their intelligence and have a quick and perceptive grasp of spellcraft, enchantment, and alchemy. Even the humblest of Bretons boast a high resistance to magic, and some of them can even absorb its energy for their own power.
Dark Elves are the ash-skinned elven peoples of Morrowind. Dark Elf is the common usage, but among their own they are called Dunmer. Their combination of powerful intellects with strong and agile physiques produce fearsome warriors and sorcerers. The Dark Elves are noted for their skill with a balanced integration of the sword, the bow, and destruction magic, being able to call on their Ancestors to surround themselves in fire.
Health: 100 Magicka: 100 Stamina: 100
Destruction One Handed Illusion Archery Speech Light Armor
High Elf
The High Elves, are a tall, golden-skinned race, hailing from Summerset Isle, a large island in the southwest of Tamriel's mainland. In their tongue, they are the Altmer. High Elves are generally viewed as being proud and arrogant, most likely because they are the most strongly gifted in the arcane arts of all races, and are very resistant to diseases. High elves possess the ability to passively and actively regenerate magicka very quickly.
Imperials are typically well-educated and well-spoken natives of the cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill as infantry, have enabled them to colonize other nations and create the Empire. They can use the Power of the Emperor to calm nearby peoples.
Health: 100 Magicka: 90 Stamina: 110
Speech One-handed Heavy Armor Lockpicking Block Smithing
Khajiit
Khajiit, from their native language Ta'agra, meaning, "desert-dweller", are cat-like people who come from Elsweyr, known for their agility and the ability to see in the dark. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. Khajiit mostly stay in their homeland, but piracy and merchantry trade has led some Khajiit to travel. Khajiit's claws make their unarmed attacks deadly, and all Khajiit can see in the dark.
Health: 100 Magicka: 80 Stamina: 120
Sneak Lockpicking Pickpocket Alchemy One Handed Archery
Nord
The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim, known for their incredible resistance to cold and frost, and for a time their nautical prowess. They are fierce, strong and enthusiastic warriors, and many become renowned soldiers and mercenaries all over Tamriel. Excelling in all manners of warfare, it is said that developed Nords can cry so fiercely in battle that opponents will flee.
Health: 100 Magicka: 90 Stamina: 110
Two Handed One Handed Block Archery Heavy Armor Light Armor
Orc
Orcs, are the inhabitants of the Wrothgarian and Dragontail Mountains, and their homeland Orsinium. They are noted for their unshakable courage in war and are the most renound smiths in all of Tamriel. They have slowly won acceptance in the Empire, for their distinguished service in the Emperor's Legions. Orc warriors are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage.
Health: 120 Magicka: 70 Stamina: 110
Smithing Heavy Armor One Handed Two Handed Block Archery
Redguard
Redguards are the dark-skinned people of Hammerfell that are often cited as the most naturally talented warriors in all of Tamriel, although their pride and fierce independence of spirit typically sees them as free-ranging heroes and adventurers rather than rank-and-file soldiers. Redguards are naturally resistant to poisons and have enduring energy, being able to reach an almost unstoppable state of adrenaline in battle.
Health: 100 Magicka: 80 Stamina: 120
One Handed Block Archery Light Armor Smithing Alchemy
Wood-elf
The Wood Elves are the Elven clan-folk of Valenwood, a province in southwestern Tamriel. The Bosmer or the Tree-Sap people is what they call themselves. The Wood Elves live a simple existence in harmony with the land and its wild beauty and creatures. They are, by far, the best archers in all of Tamriel, and their agility makes them deadly with lighter weaponry. They also possess the ability to command creatures with their mind.
Health: 90 Magicka: 100 Stamina: 110
Archery Sneak Alteration One Handed Light Armor Alchemy