About this mod
Automatically heals the player when hit or hurt and then deducts magicka based on the restoration spell that heals the equivalent amount.
- Permissions and credits
- Changelogs
- Donations
Features:
- Automatic Healing Enchantment:
- Enchant gauntlets, boots, necklaces or rings with the Automatic Healing enchantment, allowing the wearer to automatically heal when their health drops below maximum. The enchantment monitors your health and initiates healing whenever necessary. The enchantment does not currently offer any additional benefit when wearing multiple items with the enchantment.
- Enchant gauntlets, boots, necklaces or rings with the Automatic Healing enchantment, allowing the wearer to automatically heal when their health drops below maximum. The enchantment monitors your health and initiates healing whenever necessary. The enchantment does not currently offer any additional benefit when wearing multiple items with the enchantment.
- Dynamic Healing System:
- The enchantment calculates the amount of health to restore based on the player's missing health. Depending on how much health is missing, the enchantment applies different levels of healing, akin to using spells such as Healing, Fast Healing, Close Wounds, and Grand Healing. The cost in magicka scales accordingly.
- The enchantment calculates the amount of health to restore based on the player's missing health. Depending on how much health is missing, the enchantment applies different levels of healing, akin to using spells such as Healing, Fast Healing, Close Wounds, and Grand Healing. The cost in magicka scales accordingly.
- Restoration Experience Integration:
- Every time the Automatic Healing enchantment restores your health, it also advances your Restoration skill. The experience gained is directly tied to the magicka cost of the healing.
- Every time the Automatic Healing enchantment restores your health, it also advances your Restoration skill. The experience gained is directly tied to the magicka cost of the healing.
- Perk Integration:
- The enchantment respects your Restoration skill level, applying perk-based discounts to the magicka cost if you have the relevant Novice, Apprentice, Adept, or Expert Restoration perks.
- The enchantment respects your Restoration skill level, applying perk-based discounts to the magicka cost if you have the relevant Novice, Apprentice, Adept, or Expert Restoration perks.
- Helgen Keep (for new games):
A ring enchanted with Automatic Healing can be found early in the game within Helgen Keep. It is currently in the Imperial jail cell with the dead mage hiding under the Tome of Sparks. - College of Winterhold (for existing games):
Since Helgen Keep is not available after you complete the Unbound quest, the enchanted ring can also be purchased from Colette at the college in Winterhold.
- Use your preferred mod manager, such as Vortex, to install the mod. Make sure it is activated in your load order.
- The mod does not require any additional dependencies.
Compatibility:
- This mod is designed to work with vanilla Skyrim and should be compatible with most mods.
Feedback and Support:
- Please report any bugs or issues in the comments section on NexusMods. Your feedback is invaluable and will help improve future versions of the mod.
Disclaimer:
- This is my first Skyrim mod and it needs much work. I apologize for my ignorance, but I am having a lot of fun learning this process and I aim to continue work on this nearly every day until I have it where we want it.
Upcoming Features (if possible):
• I aim to implement installation options so the user can choose:
• whether to receive full experience, partial experience, or no experience when auto-healing.
• whether the enchanted ring appears in Helgen Keep, somewhere more difficult to reach, or nowhere at all.
• I aim to add items enchanted with Automatic Healing to merchant lists and loot lists.
• I aim to make this open source so anybody can modify it to their liking.