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Dualsun

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dualsun

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32 comments

  1. duoa
    duoa
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    嗨!你好,请问如何在装备弩或者弓的情况下触发走停行为
  2. MonkutPaik
    MonkutPaik
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    • 14 kudos
    Hi,
    I think it doesn't work? My character just unsheathes his weapon after running for 2 seconds, no animation plays
    1. dualsun
      dualsun
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      1, what weapon you are equipped?? at the moment it just work for all 1h weapon, sword/dag/mac/axe/dw/1h+shield(make sure you are already disable xpmse default idle option), if you equip bow and arrow, 2hw/2hc/2hm they are not support, you will need to manually add dar folder and condition for support those weapon, or you need to add condition to restrict 2h weapon not allow to trigger related idle animations. eg: add the condition: Is equipped (2hm) (tick the Invalid option).
    2. dualsun
      dualsun
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      If you are use dTryKeyUtils S version, you need download and install the original main file first, then download the dTryKeyUtils file to overwrite the original file.
    3. MonkutPaik
      MonkutPaik
      • supporter
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      No-no, I tried both versions and they're the same for me
      I run for 2 seconds and the character just unsheath a weapon for some reason.

      But I still really like the idea of the mod, are you planning on updating it more in the future?
    4. dualsun
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      If your actor got draw and sheathe weapon after movestop, the script should running as normally, I guess there should be the open animation condition setup issue which not reach to trigger deceleration related folder with those animations? switch on the oar animation log menu, you will see what animation the game applied, and if is vanilla or overwrite from oar, it will show the applied animation file folder path as well.
    5. MonkutPaik
      MonkutPaik
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      Yeah the script works fine, my character unsheath weapon and then sheath it.

      I opened animation log it says I have to type FormID, what should I write?
    6. duoa
      duoa
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      • 12 kudos
      you can try delete h2h equip or idle animation
  3. mebius402
    mebius402
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    I believe this is the mod I've wanted for decaes, but rather than go through the whole "dumy equip -> dumy idle -> combatidlestretchingb -> dumy idle -> dumy unequip" process, why not just make a mt_idle.hkx animation that integrate all these processes, and then play it when triggered on stop running. I believe this is what the "dynamic sprint stop" mod does. Current mechanis is causing follower to unshealth and shealth everytime Player stop running. Just suggestion.

    非常喜欢这个mod的效果。不过比起利用combatidlestretchingb这个动作的机制,是否可以将这一系列模拟停止跑步的动作,集合成一个动作文件用来代替mt_idle.hkx动作文件。当脚本检测到玩家要停止跑步时调用这个更高优先级mt_idle动作,然后设置某种条件替换回更低优先级的mt_idle动作。
    1. dualsun
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      mt_idle 不支持位移數據 "animmotion", 這意味當角色結束緩衝動畫, 他會回到原本的位置, 並沒有實際移動過. 
    2. mebius402
      mebius402
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      That's so sad. 
  4. kersho
    kersho
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    You are my sunshine. Would you consider separate ones for walking, running, and sprinting?
  5. KindThinker
    KindThinker
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    Hi, ualsun! Thanks for the mod. Would you please consider to lighten the script engine load by using dTry's Key Utils ? It's just a suggestion through. Anyway, thanks for the mod!
    1. dualsun
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      No problems, I will try to make another version later. and I bring a good news to you everyone, I findout that the "weapequip" and "unequip" event can skip the weaponDraw and weapnSheathe, they are not necessary in the equip and unequip idle, that is so amazing, weapon are no more displacement when I remove related annotation. the animation will still take process as normal!!.
    2. xadris666
      xadris666
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      +1
    3. KindThinker
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      Thank you very much for the update and for a nice new feature!
  6. Bombolz
    Bombolz
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    Is it possible to make this work only for sprinting? It looks a bit unnatural for running. Or maybe it's possible to make the animation transition more smooth by doing something similar to https://www.nexusmods.com/skyrimspecialedition/mods/107057
  7. xadris666
    xadris666
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    Hey bro is it only females or it has a certain for male idle?
    1. dualsun
      dualsun
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      default is no limited, if you want only for male or female, you need add condition manually via oar. it is very simple.
    2. xadris666
      xadris666
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      I mean about the certain animation does it include male already?
    3. dualsun
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      if you are asking a animation for sperate gender, the answer is no at the moment, if later i have time may consider to add specifc animation for male,
      in my opinion, the idle animation for men is not bad still. but anyway if you dont like it, disable via oar condition filter.
    4. xadris666
      xadris666
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      Very cool thank you.
  8. MonkutPaik
    MonkutPaik
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    • 14 kudos
    I feel like this mod could get to top mods of the week if it had better description😅
  9. SussyAmongy
    SussyAmongy
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    • 2 kudos
    im too dumb to understand what this mod does and how it works. can someone explain this to me in fortnite terms?
    1. nubienz23
      nubienz23
      • member
      • 1 kudos
      i have no idea either. maybe slows you down before stopping fully
  10. MyGodonNEXT
    MyGodonNEXT
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    太好了,不用多说