About this mod
This mod provided a displacement deceleration Idle and features, it use a small script tracing move hotkey, when character move to stop, it trigger character to play the idle which contain displacement annotations, achieve real displacement deceleration stop, it work with walk, run or sprint as well, without behavior edited.
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This mod use a small script tracing move hotkey, Once player from begin move (keydown) to stop (keyup) duration is more than seconds(default 2s), transition player to combatidlestretchinga or combatidlestretchingb immediately, They are disguised as move deceleration idle, which allow to apply the displacement annotation by "BAnimationDriven", and achieve real displacement deceleration stop for character, It work with walk/run/sprint as well and without edited any behaviors files.
It’s more of a conceptual reference, or framework, with this reference template, maybe we can set up the displacement deceleration for other weapon equipped scenarios as well.
The mod contain the deceleration idle already, which converted from vindictus the actor Arisha, I cant say it is pretty good but enough to use, it place in oar folder > Deceleration_H2H/1hm. all idle place in oar folder are fake idle, except combatidle, they just use for transition to the combatidle", once the combatidle has been played, character will sheathe weapon in insplit second, you should not findout loophole in the process.
Installation:
It is fomod packup, simple like other mod just download and use mo2/any other mod tools to install and Pick the option. Make sure you had installed all required mods. you can manually add condition, change the priority to setup the deceleration trigger condition via open animation replacer
for example by default all weapon will trigger to transition to combatidle, you need to add some condition to restrict:
when equipped 1hm or h2h
when is female
when not is in combat
when is walking
when is running
when is sprint
etc...... to trigger the idle animation.
Note for advanced users:
by default the spell for open animation replacer to monitor, will be add when you press the move hotkey =/> 2second (HoldDuration) and after that for 1second(TracingDuration), the spell will be remove.
by default to trigger the weapondraw event, have to fufill the condition which is press the move hotkey =/> 2second (HoldDuration) and without weapon drawn, and after that for 0.1 second(decelerationDuration), will go to trigger weaponsheathe event.
all the Duration value can be edit by sseedit.
And you can also base on my reference template, try to put your own deceleration animation in this framework, adjust the variable value, see what happen.
If you dont use True Directional Movement, when you playing deceleration idle, your camera will be lock.
Make sure you draw the weapon after deceleration animation finish, otherwise may make you stuck for few seconds, you can try to tick the interrupted option in oar, it may slove if you playing the animation but draw weapon cause stuck issue.
At the moment I can just found these issue, if u find anything wrong with this mod, try to setup dar condition should solve it.