Hi so I cant seem to get it attack animations to actually happen i get the idle animation but my attacks uses the vanilla skyrim attacks it also doesnt appear in oar
it uses the old DAR folder file structure, look at the file preview here to get the number of the file and then check the legacy section of OAR to find the numbered DAR folders and thats how you can then edit the conditions
Just wanted to comment and say that this is my new fave moveset but I noticed my hits miss a lot. This is the only moveset i've had this issue with and this happens when im literally touching the enemy. Locked on and not locked on this happens quite a bit. I hit maybe half the swings. Super weird. something to look into maybe
Hmm I have the same problem but at least for me its not exclusive to this moveset. Lately for some reason some of my attacks just completely passes through enemies, regardless of the weapon or animations I am using. I was even gonna ask about it on the Precision page, but tbh I have a huge and messy load order so it might be another mod conflicting and causing the issues. Though there are some attack movesets that have attacks that straight up miss every time, but that was like only one in my experience.
This only happens for this moveset and I have a 1200 modlist but im experienced. Been using precision for a long time and it had its issues but now its been over a year with none. Its likely not a precision issue. Sounds like your 'messy' LO is certainly the cause. Are you re-running Nemesis after EVERY moveset install/uninstall? I run it even it if doesnt require it cuz it takes 2 seconds and has actually solved A LOT of issue for me over the years. Nemesis is finicky like that. Like no matter what Nemesis always fails on the first run on a fresh install but the 2nd is fine so you gotta run it twice like bro what. lol. Mods are awesome but also suck
Because some of this moveset is not yet fully-patched with precision's annotation, some of attack collisions become a little weird. Also the recovery time for some attacks are too long. I don't know if it's also because from mobile game since I haven't play it yet. But it's still a great moveset nevertheless.
Looks good, but I noticed some jittering with the transitions from idle to swinging. I know that can be difficult to fix, but might want to look into adjusting things for a smoother transition. Highly stylized is fun, but the stutter is enough to make me reconsider as if you're using Improved Camera, you're going to feel that in 1st person.
try this with improved camera. I use the 1st person "size matters" mesh replacements cuz "cfpo" has too many bugs imo. I dont have any jittering with this in 1st using these
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Though there are some attack movesets that have attacks that straight up miss every time, but that was like only one in my experience.
https://www.nexusmods.com/skyrimspecialedition/mods/98566