Skyrim Special Edition

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Vulgaar

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Vulgaar

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7 comments

  1. MGuilherme22
    MGuilherme22
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    Hey, can't you make a separate file that only add the three new destruction master spells? I really really liked'em, but I only wanted the spells tho
  2. GhostyJr
    GhostyJr
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    I like some of these new spells! it would make sense if an expert restoration master could have a really strong ward that heals you but meh. my only question is can it be worked in smoothly with ordinator perks?
  3. Ethereal90
    Ethereal90
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    Would it be possible to do a version without the perk changes so I can add whatever perk mod I wanted?
  4. RevCat
    RevCat
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    This mod is pretty awesome, kudos and everything

    but, the fire effects look quite awful honestly, to the point where I don't want to use it at all. The fire effect is blinding white taking up the whole screen, and then it disappears after a couple seconds leaving NO EFFECT whatsoever.
    I made a video showing the vanilla flames and wall of flames spells and how they look good, and how Fierce Flames does not look good at all sorry. I hope you can fix it so it visually looks similar to vanilla spells but just bigger. Not overwhelmingly whole screen blinding and lasting 2 seconds before disappearing like a glitch
    https://youtu.be/6Th451yCN-A

    Oh and dual casting needs a buff, using both separate hands seems to do more damage than dual casting :/
    1. Vulgaar
      Vulgaar
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      Yes, I am quite aware that Fierce Flames and Chilling Cry both cease their effect after a few seconds when casting. I only made new spells, not new animation effects. Therefore I was limited to what Skyrim already had and I ended choosing what I thought was best for those particular spells (they use the same effect that Dragons use for their fire and frost attacks, which are scripted to fire only for a few seconds). Feel free to edit them the way you want them to look.

      Dual casting is another problem entirely. I did not modify dual casting bonuses at all, but I believe there are a few mods that aim to fix this problem.

      Glad you like it!
  5. UltimasPrime
    UltimasPrime
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    Is this compatible with ordinator?
    1. Vulgaar
      Vulgaar
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      The perk changes, probably not... However, if you wanted the spells you could load this above ordinator and it *should* overwrite any changes. I have not tested it though.