Skyrim Special Edition
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Joseph Russell

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JosephRussell

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About this mod

A small patch that prevents the Creation Club's Staff of Sheogorath quest (Put a Fork In It) from starting automatically when installed, instead triggering the quest when the player finds the note and Fork in the Retching Netch.

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Unofficial Creation Club Updates - Staff of Sheogorath

Also available on Bethesda.net! [PC] [XB1] [PS4]

I hate it when quests start automatically. Be it a mod, a DLC pack, or whatever we're calling the things you download from the Creation Club, if installing it causes a quest to just appear in my journal, I'm not a fan. It's immersion breaking, for one. Download a few things from the CC, and all of a sudden I have to accept that my character has heard three rumours and received a haul of mail in one go - while at the bottom of a dungeon, no less! 

I have therefore taken it upon myself to rectify the situation, and intend to work through all the files on the Creation Club one by one, making it so that the quests start in more immersive ways, as well as making any other improvements I see fit. 

With this patch installed, "Put a Fork In It" will no longer automatically start when you load the game. The initial "Travel to Solstheim" and "Travel to Raven Rock" stages have been disabled, such that the quest will now start on reading the note in the Retching Netch and collecting the Fork. After that, everything should continue as normal.

I strongly recommend that you do not install this patch on a save file that has already been loaded with Staff of Sheogorath installed. If you do, it won't break your game, but the quest won't be stopped once it's already started.

Have all of the Creation Club content? Use my All-In-One Patch instead!

Requirements

  • "Staff of Sheogorath" from the Creation Club

Disclaimer

I am not the original author of the Creation Club file that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.

Installation

  1. Make sure you have Staff of Sheogorath downloaded and installed from the Creation Club.
  2. Download and install the patch, preferably using NMM or MO.  If you want to do it manually, it should be as simple as dragging and dropping the .esp and script files into your "data" folder.
  3. Enjoy!

Uninstallation

  1. Uninstall the patch using your mod manager, or delete the .esp file from your "data" folder.  This should safely revert any of my changes back to vanilla.  However, as a rule, uninstallation of mods mid-play-through is not supported by Skyrim, and is a practice that should be viewed with considerable caution.   

Other Stuff I Do

Similar Unofficial Creation Club Updates for Ruin's EdgeDivine CrusaderPlague of the DeadArcane AccessoriesStendarr's HammerChrysamere and the Arcane Archer Pack.

v2.0 and v2.1 updates for House Dres and Sulfur and Fire (including writing, voice acting and prequel short stories).
   
Unofficial Mihail Monsters and Animals Patches - a group of patches to enhance and fix bugs in Mihailmods' creature mods.

Joseph Russell's Writing Patches - a group of patches similar to these that focus on improving the writing in popular mods.

Moon and Star WARZONES - Assault Attack Compatibility Patch - makes MAS' Kagrenar physically accessible with WZ:AA installed.

Beyond Skyrim - Bruma WARZONES - Assault Attack Compatibility Patch - makes Beyond Skyrim's border gate physically accessible with WZ:AA installed.

In addition to helping improve other modders' work, I'm a semi-professional writer in my spare time!  If you'd like to see some of my other stuff (short stories, books, blog posts etc.) then I'd absolutely love you to support me by checking out my website, or alternatively, if you're one of those wonderful people who'd like to help pay my rent, by buying a copy of my latest novel or taking a look at my Patreon!