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Kaylo

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kaylo

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About this mod

Restores ability for the player to cut lumber themselves in Requiem, in addition to buying it.

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Permissions and credits
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Requiem SE Tweaks - Player Cut Lumber
for ogerboss'
Requiem - The Roleplaying Overhaul v4.0+
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ESL-flagged. Compatible with all Requiem versions.

Friends. What are they good for? Mooching of course! When your neighbor gets that sweet new power tool, what do you do? Bring him beer, butter him up, ask to "borrow" it and then never return it! If you were misinformed on the purpose of friends, you have now been properly educated. You're welcome.

Requiem doesn't believe in friends. It removed the option to befriend a lumber mill merchant and then abuse that friendship to avoid paying for lumber.
Well I believe in friendship, so I added it back.

(What This Mod Does)
Player Cut Lumber:

Restores the ability to ask lumber merchants to cut your own lumber for free once you've befriended them (value=1: friend). Now you can schmooze up to them, ask to cut your own lumber, and then use the mill yourself to add sawn logs to your inventory for Hearthfire construction (and any other mods you have that use sawn logs). This requires two edits: first is restoring the conditions for that portion of the dialogue tree, and second is to restore the portion of the BYOHHouseBuildingScript.pex script that actually grants lumber each time the animation activates while the player is present (MillLogIdleReset for those wondering for whatever reason).

Note: According to the Wiki this vanilla feature is a bit buggy, and sometimes you don't get lumber due to certain conditions like the merchant not being present when you do it. If you're not getting sawn logs, it might be that. No idea why as I don't see anything referencing that in the script (the Wiki might just be wrong), but mentioning it as that's a vanilla Hearthfire bug, not an issue with the mod.

Does not require re-running the Reqtificator

Installation: Install with relevant mod manager or manually if you like to live dangerously.

The script wasn't packed and is a loose file. This means that if you want to, you can transfer over my dialogue edits to an existing .esp in your load order, then just add the script to your override folder. That will avoid making any changes in your load order on an existing save, for those that try to keep their playthrough as stable as possible. Note: You don't have to do this obviously and can just install normally if you want, but for those that understood what I wrote, it's an option if you wanna do it.

Uninstall: Safe to remove mid-game as dialogue tree edits should be safe, and if removed the script won't be orphaned as Requiem still has the unedited script packed into it.