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PhxFuryKnight

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PhxFuryKnight

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23 comments

  1. Nukanist
    Nukanist
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    Is this controllermap file for 1.6.1130 or for previous versions of the game?
    1. PhxFuryKnight
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      You'll have to follow the steps manually for 1.6.1130 and 1.6.1170 in this mod here: https://www.nexusmods.com/skyrimspecialedition/mods/107898

      Otherwise this is fully compatible with pre-1.6.1130 game versions. 
  2. Dazedten
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    hey it works great, thanks for the mod! 
    quick question:

    i just got to be a vampire lord and i need to use the favorites menu to change back but i cant access the favorites menu with this on. do you remember what you bound it to?
    1. PhxFuryKnight
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      Ohhhhh man, wheeler doesn't work in vampire mode? You're gonna have to switch to the keyboard favorites button because I unmapped it from the controller entirely lol
    2. Dazedten
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      thanks for the quick reply

      do you have plans to add it back to controller?

      if not,

      would it be possible to change that on my end?
    3. PhxFuryKnight
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      A(✖): 0x1000
      B(●): 0x2000
      X(■): 0x4000
      Y(▲):0x8000
      RB(R1): 0x0200
      LB(L1): 0x0100
      RT: 0x000a
      LT: 0x0009
      Back: 0x0020
      Start: 0x0010
      DpadUp: 0x0001
      DpadDown: 0x0002
      DpadLeft: 0x0004
      DpadRight: 0x0008


      Use these codes in the format you see within the controlmap.txt in this mod after opening it in Notepad++. It must be opened in this specific program because it's one of the few that can read the characters of the controlmap. 
      For instance, I used Back + RT for Shout, which translates to 0x0020+0x000a
  3. anordinarybear
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    Your controlmap is the best for my modlist! Thank you, Phoenix!

    I only have a problem with Wheeler settings. When I'm on the inventory, and I press Dpad Up, it opens the Edit Mode Wheeler.
    I thought that this Wheeler only opens when I press Start. Did I do something wrong, or it's supposed to work this way?
    1. PhxFuryKnight
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      The wheeler control scheme sadly has to be configured on the user end, and I can not remember if that is every playthrough or not rn. This just accounts for the control scheme being previously setup before use of this mod, and I somewhat included instructions for that in the des cription. 
    2. anordinarybear
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      I understand... it's a little annoying, but it's playable. I'll tinker with dMenu settings and try to fix it.

      Anyway, it's a perfect controlmap! Thanks again!
  4. fatpandaking
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    So I tried installing your controller scheme on another modlist, I saw that you told someone below about installation steps, about setting up dmenu, but I don't see any installation steps in the description :(.
    1. PhxFuryKnight
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      I couldn't tell you the specifics since I've stopped modding for now, but open dMenu and do this:

       "Let's start with the Wheeler controls, this required modification of dMenu's Wheeler control settings to achieve:


      • Dpad up: Open Wheeler (Outside of inventory)
      • Start: Open Wheeler (Inside of inventory)
      • RB: Next item in slot
      • LB: Previous item in slot
      • RT: Place highlighted item in slot/Equip item to right-hand
      • LT: Delete key/Equip item to left-hand
      • A: Add Wheel
      • B: Add slot to current wheel
      • Dpad right: Next Wheel
      • Dpad left: Previous Wheel"

        This was meant to be the tutorial
    2. fatpandaking
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      Okok that's what I thought, maybe it's an issue with wunduniik, cause I can't figure out how to change the gamepad controls in dmenu, it just dosnt work. It stays locked on LT whatever I do, even if I changed them to the mapping in your description, i have open wheeler set on D pad up, and it's still on LT. Even disabled your mod to try and do it myself on steam controller but to no avail! 

      Do I need to save the mappings of dmenu somehow? Or use it in the menus?
    3. PhxFuryKnight
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      Yeah there is a save feature in one of the right-hand side tabs. Like top right, near the end if not the end of the tabs. 
  5. gintuk
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    This is a very useful mod.
    However, there are a few inconveniences.
    When using QuickLoot IE, you used to be able to use the D-pad Up button to open the target's inventory, but now the mapping for that is gone.
    Also, when using Racemenu, you used to be able to use the Select button to switch lights on and off, but this has been changed to the Esc key, which is now a menu call.
    Is it possible to fix these things?
    1. PhxFuryKnight
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      In my game quickloot ie opens with the jump button. Not sure about the facelight as I didn't know it had a control in the first place 
    2. gintuk
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      If so, how can I fix them, and are there any tips you can share with me?
  6. theshowzone
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    When I try to pull up wheeler outside of inventory, I have to use LT / L2, up on the d-pad does nothing. Any ideas here?
    1. PhxFuryKnight
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      Did you follow the installation steps? It requires manually setting up dMenu, unfortunately.
    2. theshowzone
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      wow I totally misread that! Works incredible. This is a perfect binding, thank you for the hard work!
    3. PhxFuryKnight
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      Haha thanks!! I thought it was a good one for controller imo!! :) Just be careful about hitting L2 on a blank circle (deletes wheeler slots) or hitting B to back out (which creates more wheeler slots).
  7. Dazedten
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    thank you for the help, managed to solve it.

    endorsed
    1. PhxFuryKnight
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      Woo!! Figured I'd pin that for customization tailoring to other modlists haha
    2. Dazedten
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      ahh yeah
  8. Raziel26
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    is it possible to use this just for quickloot EE and Wheeler only? those the 2 mods I use the most.
    1. PhxFuryKnight
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      Just means the Sprint button won't dodge, and you don't have to worry about Back + A. Otherwise just follow the Wheeler steps. That leaves RB doing nothing tho without OCPA