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DavidJCobb

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DavidJCobb

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About this mod

A collection of simple spells, mainly created as proofs of concept that other mod authors can learn from.

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Simple Spells

This is a collection of simple spells, mainly created as proofs of concept that other mod authors can use as a reference. I've documented notable implementation details in the Articles section.

The mod includes Spell Tomes for each added spell, and a simple Papyrus script that (probably clumsily) adds them to vendor inventories without directly overriding the vanilla leveled lists.

Spells

Demotivation: A cavalcade of Perk Entry Point effects, showing off some of the available possibilities.

When cast, saps the player-character's motivation, nerfing them in several ways until the spell wears off. The player is unable to use workbenches, harvest flora, or interact with mining spots and wood chopping blocks. The player's worn armor weighs significantly more. The player cannot recover arrows from dead bodies. The player is more easily staggered, and staggers enemies less. The player blocks less damage. The player cannot land critical hits. Power attacks consume more stamina. Spells consume more magicka. Soul Gems recharge less energy when used on already-enchanted weapons. The player cannot intimidate others.

No, I don't know why you'd ever want to cast this on yourself.

Detect Septims: Spawns a glowing orb above any containers that have money in them, as well as over coinpurses and groups of individual gold coins.

Detect Runes: Spawns a glowing orb above any placed runes (e.g. Fire Rune, Frost Rune). (How it works)