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Author notes
This mod is MIT-licensed:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Changelogs
Version 2
Forgot to ESLify the mod before release. It should be a form-ID-compacted ESL now.
Simple Spells
This is a collection of simple spells, mainly created as proofs of concept that other mod authors can use as a reference. I've documented notable implementation details in the Articles section.
The mod includes Spell Tomes for each added spell, and a simple Papyrus script that (probably clumsily) adds them to vendor inventories without directly overriding the vanilla leveled lists.
Spells
Demotivation: A cavalcade of Perk Entry Point effects, showing off some of the available possibilities.
When cast, saps the player-character's motivation, nerfing them in several ways until the spell wears off. The player is unable to use workbenches, harvest flora, or interact with mining spots and wood chopping blocks. The player's worn armor weighs significantly more. The player cannot recover arrows from dead bodies. The player is more easily staggered, and staggers enemies less. The player blocks less damage. The player cannot land critical hits. Power attacks consume more stamina. Spells consume more magicka. Soul Gems recharge less energy when used on already-enchanted weapons. The player cannot intimidate others.
No, I don't know why you'd ever want to cast this on yourself.
Detect Septims: Spawns a glowing orb above any containers that have money in them, as well as over coinpurses and groups of individual gold coins.
Detect Runes: Spawns a glowing orb above any placed runes (e.g. Fire Rune, Frost Rune). (How it works)