About this mod
Uses Music Type Distributor to allow you to silence your game music by Type, Region, and/or Specific Location.
- Requirements
- Permissions and credits
- Donations
The choices are yours and plentiful!
- A selection of _MUS.ini files that allows you to silence your game music by Music Type, Region, and/or Specific Location.
- Currently contains 57 _MUS.ini files. More locations will be added upon request, so let me know in the comments!
Silence by Music Type
- Combat Music - Silence All Combat Music or All Non-Boss Music
- Discovery Music - Silence All Discovery Music, All Dungeon Discovery, or All Generic Discovery
- Dungeon Music - Silence All or by Type - Ruins, Caves, Ice Caves, Forts
- Castle Music
- Town Music
- Tavern Music
- Apocrypha Music
- Exploration Music
- Level Up Music
- Reveal, Reward, & Dread Music
- Dungeon Cleared Music
- Word of Power Music
- Solstheim Boat Arrival Music
Silence by Exterior Region
- Coast Music
- Darklight Tower Music
- Deepwood Redoubt Music
- Falkreath Music
- Fall Forest Music
- Fallowstone Music
- High Hrothgar Music
- Japhets Folly Music
- Karthspire Redoubt Music
- Labyrinthian Music
- Markarth Music
- Mountains Music
- Pine Forest Music
- Reach Music
- Riften Music
- Skuldafn Music
- Snowy Music
- Solitude Music
- Morthal Swamps Music
- Tundra Music
- Volcanic Tundra Music
- Whiterun Music
- Windhelm Music
- Winterhold Music
Silence by Location
- The Standing Stones - Highly recommended with The Standing Sound Stones!
- Exterior Dragon Lairs
- Exterior Daedric Shrines
- Sovngarde
- Eldergleam Sanctuary
- High Hrothgar
- Labyrinthian
- Riften Ratway
- College of Winterhold
- Conditions are added to the FOMOD installer so to not allow redundant _MUS.ini file selection. For example, if you choose to silence exploration music, then all exterior regions that play exploration music will not be available since they will already be silenced.
- There are 2 ESL-Flagged plugins if you choose to silence combat music. Simply silencing combat music would still duck the current track to play nothing and this didn't feel right. The plugins edit the combat music type directly to lower its priority and to not duck the current track, so whatever music is playing will continue.
- Compatible with music replacers and additions.
- Highly recommended to use alongside More Informative Console. You can ensure the mod is working correctly by opening the console, pressing tab, and seeing what the current music track is.
- Can be installed/uninstalled at any time.