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Ahzaab

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ahzaab

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723 comments

  1. alabamaangyl
    alabamaangyl
    • member
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    Don't know if this is important, thought I would report this MO2 notification:

    • Ahzaab's moreHUD Plugin version 30602 (AHZmoreHUDPlugin.dll, moreHUD SE 3.6.3) reported as incompatible during query.

    This is when using both MoreHUD and MoreHUD Inventory Edition.
    1. Diabolus83
      Diabolus83
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      +1
    2. timvo
      timvo
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      • 6 posts
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      +1
      Any solutions to this?
  2. aatrnasyn
    aatrnasyn
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    • 33 posts
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    The AHZmoreHUD.mhud file was dropped from the download packages in v3.6.0 and hasn't been re-added in any version since. Is it no longer necessary? The SKSE moreHUDSE.log indicates it is still being looking for.
  3. Nshahdad
    Nshahdad
    • member
    • 1 posts
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    As always Bethesda just released a completely pointless update making a lot of mods either not work completely or miss features. This one being one of the mods affected.

    Will i need to update this to use for the latest version?
  4. jom18
    jom18
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    • 32 posts
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    Can I still use this for the last version since I will not update the game and SKSE just to fix a very minor issue that may result in my other mods installed getting ruin in the process?
  5. origamifan
    origamifan
    • member
    • 284 posts
    • 6 kudos
    Hi and first of all, thanks for the mod! Sorry to bother you, but sometimes, when entering or exiting cave entrances, sometimes, the "heading to..."message will also be accompanied by the characteristics of the last thing you examined (ie: If you plucked a flower before, it will have the effects of the flower added to.... What is apparently the entrance?" This one isn't that bothering, but I noticed an issue that happened in similar conditions, where the game would CTD on approaching the exit before the "heading to..."message appeared. Do you think these two bugs are correlated?
    1. Seypoc
      Seypoc
      • member
      • 262 posts
      • 2 kudos
      I don't know much about modding but I doubt that the CTD's are related to this mod. I've played a good 20 hours minimum with this little bug and have not crashed once. Most likely it's down to a different conflict with other mods you're using or you've just been hit with the classic .esp overload issue. Best of luck to you, friend.
    2. ahzaab
      ahzaab
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      If you could post a screenshot that may be helpful
    3. origamifan
      origamifan
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      • 284 posts
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      Sorry, it was indeed unrelated to your mod. Edit: How can I post a screenshot?
    4. origamifan
      origamifan
      • member
      • 284 posts
      • 6 kudos
      Posted it. Hope it can help!
  6. Slackerdad
    Slackerdad
    • member
    • 4 posts
    • 0 kudos
    Hi there. Since the latest SSE update and new SKSE 2.0.16, more hud has stopped working. Any ideas?
  7. Richardo11
    Richardo11
    • member
    • 1,235 posts
    • 9 kudos
    Hei, thanks for your work and generosity

    moreHUD works just fine, but know ingredients HUD does not show. I do not know if i am setting something wrong

    TX

    Never mind, solved .... just unbelievable, i forgot to check the mod..... for God shake
  8. pegan2
    pegan2
    • member
    • 8 posts
    • 0 kudos
    Never had a problem with this mod until I updated it this last time for the 6/14/19 update. When targeting an object (i.e. ingredient) no widgets appear and the activation hotkey doesn't work. As my character is an alchemist this is very frustrating indeed. I don't see anyone else posting they have a problem with this. Never had a problem with any other updates so am not sure what I'm doing wrong. Can someone help me? Thanks
    1. VoteUlfric
      VoteUlfric
      • member
      • 24 posts
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      This is a problem for me as well. Wish Bethesda would hurry up and stop randomly updating the game because I feel like this is a continuous cycle of waiting for mods to update to even enjoy the game.
  9. TBurke2009
    TBurke2009
    • supporter
    • 7 posts
    • 0 kudos
    thanks for update!
  10. pokara06
    pokara06
    • supporter
    • 616 posts
    • 25 kudos
    thanks for the update ^^
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