About this mod
Complex material support for Skyland Bits and Bobs.
- Requirements
- Permissions and credits
- Changelogs
Complex material is not just a standard parallax. It emphasize the glossiness of the surface and it will change the metals look in game.
You can test them by turning ENB/CS on and off. ( For ENB users you can tweak the settings under [COMPLEX MATERIAL] )
Important note! My texture has to win all conflict
Place it at the end of your load order, my mesh however does not to be. I recommend to run *ParallaxGen on your load order to ensure you keep the benefits of mesh fixes mods or lighting mods (Lux/ELFX), and ParallaxGen will patch them for you.
*(add --ignore-parallax in the arguments to avoid parallax bug)
Complex material looks best when paired with Better Dynamic Snow 3.
CS user :
Complex Parallax Materials
Dynamic Cubemap
ENB user :
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableComplexMaterial=true
EnableDynamicCubemap=true
Recommended Complex Material setting for ENB :
[COMPLEXMATERIAL]
IgnoreWeatherSystem=true
IgnoreWeatherSystemInterior=true
CubemapFresnelMin=0.2
CubemapFresnelCurve=2.0
GlossinessMapAmountDawn=0.5
GlossinessMapAmountSunrise=0.5
GlossinessMapAmountDay=0.5
GlossinessMapAmountSunset=0.5
GlossinessMapAmountDusk=0.5
GlossinessMapAmountNight=0.5
GlossinessMapAmountInteriorDay=0.5
GlossinessMapAmountInteriorNight=0.5
BodyGlossinessMapAmountDawn=0.5
BodyGlossinessMapAmountSunrise=0.5
BodyGlossinessMapAmountDay=0.5
BodyGlossinessMapAmountSunset=0.5
BodyGlossinessMapAmountDusk=0.5
BodyGlossinessMapAmountNight=0.5
BodyGlossinessMapAmountInteriorDay=0.5
BodyGlossinessMapAmountInteriorNight=0.5
(Credits to HTWWW and Azurite Horizon for this.)