"Note that this version is not meant to be precise." - care to elaborate, pls? @edit Ah, and sometimes, when I sheathe, instead of full movement, I just go to walking movement, like my carryweight is high
About the note, I mean: You may notice that punches which hands misses the target by a little margin can hit, kicks that have considerable long hit boxes that go beyong the legs and feet. It was not made to be overpowered, but more lenient. I personally recommend this version if you have problems hitting dragons.
About this sheathing problem, I don't know what it is. Does it only happen with this moveset?
Thanxs, about the movement, it was a movemnt mod I installed ad a rrequisite for one I was testing and completely forgot about it. Pne question, though: I use Way of the Monk, does this moveset benefits from attack speed increase? Or the movements speed is fixed?
I'm glad you found your solution. It should benefit normally. But beware to correctly install MCO. The ADXP version of the framework is not affected by attack speed modifiers.
i've been using this for a while and really love it! however, i can't use power attack as the 1st strike, I can only use it after the 2nd fist strike to get different combo. is this intended?
The mod is just the moveset for normal and strong attacks. For idles and locomotions I recommend Vanargand Animations II - Unarmed Pugilism Stance. It works really well with this moveset and it's cool.
In my setup, your mod displays no conditions (submods) whatsoever on OAR's ingame menu, and doesn't really work on my end I stand corrected, mistake on my part :)
your comment made me try that one. its pretty cool but kinda static. did you ever try skyrim martial arts kickboxing ? the bryan fury version is brutal^^ and theres olivier martial arts, but not on the nexus. those 2 are the best imo, know them?
The kick boxing that is on nexus I saw it. Didn't quite like it, but didn't test it either. The other ones I don't know them. Care to send me the link? And about the bruce lee moveset, it's an acquired skill to use it. It's definitely harder to master, and it's strange at first, but it's really powerful when you get it going, because it's combo oriented (with variable combo chains) and has strong stagger mechanics on it. It feels like you are playing tekken in skyrim lol. You have to watch its instruction video carefully and install all its requirements to work properly. For some people it's unfortunetely that it requires Elden Rim Weapon Arts, but it uses its stagger mechanics with modern Staggerlock.
Oh I found the Bryan Fury version. And I understand why you like it. Precision collisions are more friendly there, like they generally are in weapons (like those "logs" collisions that are used for swords). I discovered now while messing with animations and movesets that people tend to make unarmed collisions too just on the skeleton, so they don't feel that good, specially fighting against bigger enemies. I'm gonna upload a version with bigger precision collisions (hitbox) that I'm tinkering with soon. I have to do some testing, specially against dragons. They are really strange to hit, because their hitboxes are smaller then our body collision with them.
As soon as I discover how to do that, sure, if it's possible I'll do that. I'm learning how to mess with annotations exactly to patch unarmed mods like this one lol.
Ok, just checked, all the animations have precision collision on them. And I found one hit that I didn't put the call to the proc, so that's fixed now. Is anything specific that is wrong with the collision?
28 comments
@edit
Ah, and sometimes, when I sheathe, instead of full movement, I just go to walking movement, like my carryweight is high
You may notice that punches which hands misses the target by a little margin can hit, kicks that have considerable long hit boxes that go beyong the legs and feet. It was not made to be overpowered, but more lenient. I personally recommend this version if you have problems hitting dragons.
About this sheathing problem, I don't know what it is. Does it only happen with this moveset?
It should benefit normally. But beware to correctly install MCO. The ADXP version of the framework is not affected by attack speed modifiers.
For idles and locomotions I recommend Vanargand Animations II - Unarmed Pugilism Stance. It works really well with this moveset and it's cool.
In my setup, your mod displays no conditions (submods) whatsoever on OAR's ingame menu, and doesn't really work on my end
I stand corrected, mistake on my part :)And about the bruce lee moveset, it's an acquired skill to use it. It's definitely harder to master, and it's strange at first, but it's really powerful when you get it going, because it's combo oriented (with variable combo chains) and has strong stagger mechanics on it. It feels like you are playing tekken in skyrim lol. You have to watch its instruction video carefully and install all its requirements to work properly. For some people it's unfortunetely that it requires Elden Rim Weapon Arts, but it uses its stagger mechanics with modern Staggerlock.
I'm gonna upload a version with bigger precision collisions (hitbox) that I'm tinkering with soon. I have to do some testing, specially against dragons. They are really strange to hit, because their hitboxes are smaller then our body collision with them.
Is anything specific that is wrong with the collision?