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Eskyrim

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Sefric

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28 comments

  1. alonsotherion
    alonsotherion
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    "Note that this version is not meant to be precise." - care to elaborate, pls?
    @edit
    Ah, and sometimes, when I sheathe, instead of full movement, I just go to walking movement, like my carryweight is high
    1. Sefric
      Sefric
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      About the note, I mean:
      You may notice that punches which hands misses the target by a little margin can hit, kicks that have considerable long hit boxes that go beyong the legs and feet. It was not made to be overpowered, but more lenient. I personally recommend this version if you have problems hitting dragons.

      About this sheathing problem, I don't know what it is. Does it only happen with this moveset?
    2. alonsotherion
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      Thanxs, about the movement, it was a movemnt mod I installed ad a rrequisite for one I was testing and completely forgot about it. Pne question, though: I use Way of the Monk, does this moveset benefits from attack speed increase? Or the movements speed is fixed?
    3. Sefric
      Sefric
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      I'm glad you found your solution.
      It should benefit normally. But beware to correctly install MCO. The ADXP version of the framework is not affected by attack speed modifiers.
    4. alonsotherion
      alonsotherion
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      you mean distar?
    5. Sefric
      Sefric
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      Yes. The Distar version (ADXP) is not affected by attack speed modifiers.
    6. alonsotherion
      alonsotherion
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      that's why I was attacking slow, reinstalled all MCO that had Fomod. Thanks a lot 4 ur help. Endorsed.
    7. alonsotherion
      alonsotherion
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      I don't know if it's related, but all robes and dresses started to have leg clipping
    8. Sefric
      Sefric
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      Not related, I'm sure. Check your body mod, bodyslides and if the clothes are for the correct body mod (CBBE, UNP and so on).
    9. alonsotherion
      alonsotherion
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      not related to your mod, started after switching from distar to mco
  2. GillBate5
    GillBate5
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    i've been using this for a while and really love it! however, i can't use power attack as the 1st strike, I can only use it after the 2nd fist strike to get different combo. is this intended?
    1. Sefric
      Sefric
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      This is a problem with MCO while using unarmed, if I remember correctly. There's a fix for it, Unarmed mco fix or something like that.
    2. GillBate5
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      thank you so much!!!!!
    3. alonsotherion
      alonsotherion
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      not related to your mod, started after I switched from distar to MCO
  3. StarZen
    StarZen
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    What are the idle and other animations that go with this moveset by the way?
    1. Sefric
      Sefric
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      The mod is just the moveset for normal and strong attacks.
      For idles and locomotions I recommend Vanargand Animations II - Unarmed Pugilism Stance. It works really well with this moveset and it's cool.
  4. Falkraath
    Falkraath
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    In my setup, your mod displays no conditions (submods) whatsoever on OAR's ingame menu, and doesn't really work on my end
    I stand corrected, mistake on my part :)
  5. DerekDiablo
    DerekDiablo
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    Legend says this is the greatest unarmed moveset in all of Skyrim...
    1. Sefric
      Sefric
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      It is one of my favorites, for sure. But it can't beat Bruce Lee moveset.
    2. JayJeffJackson
      JayJeffJackson
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      your comment made me try that one. its pretty cool but kinda static. did you ever try skyrim martial arts kickboxing ? the bryan fury version is brutal^^ and theres olivier martial arts, but not on the nexus. those 2 are the best imo, know them?
    3. Sefric
      Sefric
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      The kick boxing that is on nexus I saw it. Didn't quite like it, but didn't test it either. The other ones I don't know them. Care to send me the link?
      And about the bruce lee moveset, it's an acquired skill to use it. It's definitely harder to master, and it's strange at first, but it's really powerful when you get it going, because it's combo oriented (with variable combo chains) and has strong stagger mechanics on it. It feels like you are playing tekken in skyrim lol. You have to watch its instruction video carefully and install all its requirements to work properly. For some people it's unfortunetely that it requires Elden Rim Weapon Arts, but it uses its stagger mechanics with modern Staggerlock.
    4. Sefric
      Sefric
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      Oh I found the Bryan Fury version. And I understand why you like it. Precision collisions are more friendly there, like they generally are in weapons (like those "logs" collisions that are used for swords). I discovered now while messing with animations and movesets that people tend to make unarmed collisions too just on the skeleton, so they don't feel that good, specially fighting against bigger enemies.
      I'm gonna upload a version with bigger precision collisions (hitbox) that I'm tinkering with soon. I have to do some testing, specially against dragons. They are really strange to hit, because their hitboxes are smaller then our body collision with them.
  6. tv54992
    tv54992
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    Precision patch?
    1. Sefric
      Sefric
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      As soon as I discover how to do that, sure, if it's possible I'll do that. I'm learning how to mess with annotations exactly to patch unarmed mods like this one lol.
    2. Sefric
      Sefric
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      Ok, just checked, all the animations have precision collision on them. And I found one hit that I didn't put the call to the proc, so that's fixed now.
      Is anything specific that is wrong with the collision?
    3. tv54992
      tv54992
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      I just tested it, so far it's good. 
  7. Qarbone
    Qarbone
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    I don't know if you recorded the videos but the embeds don't work. They say "playback on other websites isn't allowed by the video owner".
    1. Sefric
      Sefric
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      It should work now. I unmarked the option to give permission to play off-site without noticing lol.