Would a patch be needed to gain XP from things like Hunterborn's Scrimshaw and Campfire's Craft menu?
Update: As a quick and dirty fix, adding the WICraftingSmithing keyword to Hunterborn's Scrimshaw "workbench" seems to work, though I have no idea if this will have any undesirable consequences (I'm okay if it suddenly causes Scrimshaw to generate Smithing XP if it didn't before, though it may not be "balanced" whatever that means here).
The options are in MCM menu. For the Smithing, the XP value you set in the MCM in the maximum possible amount of xp the player is able to get. By default items with value of 1000 gold or higher give that maximum, but lower priced items get less. So for example with default 5 as the max smithing XP, crafting an item with a value of 100 gold gives 1, and an item with a value of 600 gives 3. This is to incentivise crafting better high quality gear.
First Look: Idea: Exp for Cooking Station, Atronach Forge, Imbuing Chamber, Staff Enchanter btw. Combination with Sorcerer - A Staff and Scroll Overhaul Scroll and Stav Enchanter :) And a Exp Winning Formular - give a Iron Dagger the Same Exp just as Dragonbone Dagger :/
That's a good point. I'm not sure how to balance that though. I think it evens out in the long run as you need more and more XP for higher levels so the small XP you get quickly gets lost. Also could customize the XP via MCM if you feel it's too slow or fast.
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Update: As a quick and dirty fix, adding the WICraftingSmithing keyword to Hunterborn's Scrimshaw "workbench" seems to work, though I have no idea if this will have any undesirable consequences (I'm okay if it suddenly causes Scrimshaw to generate Smithing XP if it didn't before, though it may not be "balanced" whatever that means here).
https://www.nexusmods.com/skyrimspecialedition/articles/1469
Best setup
I wish there was a way to separate XP by rarity of things
How does the calculation for item value XP work?
For the Smithing, the XP value you set in the MCM in the maximum possible amount of xp the player is able to get. By default items with value of 1000 gold or higher give that maximum, but lower priced items get less. So for example with default 5 as the max smithing XP, crafting an item with a value of 100 gold gives 1, and an item with a value of 600 gives 3. This is to incentivise crafting better high quality gear.
But thanks for the clarification.
EDIT: Wait a minute, I just checked your profile. Did not realize that you were the person who made a bunch of great mods I use.
Great stuff :)
And a Exp Winning Formular - give a Iron Dagger the Same Exp just as Dragonbone Dagger :/
Also could customize the XP via MCM if you feel it's too slow or fast.
Iron gives less than Ebony smithing.