Ooo it updated!! Would be also nice for a disenchanting option as well. Lots of useless enchants that could be more useful to fuel leveling the character
I love the idea, but unfortunately not possible to do without causing compatibility issues with other mods. If that became a possibility (there's a chance!) will add this.
Would a patch be needed to gain XP from things like Hunterborn's Scrimshaw and Campfire's Craft menu?
Update: As a quick and dirty fix, adding the WICraftingSmithing keyword to Hunterborn's Scrimshaw "workbench" seems to work, though I have no idea if this will have any undesirable consequences (I'm okay if it suddenly causes Scrimshaw to generate Smithing XP if it didn't before, though it may not be "balanced" whatever that means here).
The options are in MCM menu. For the Smithing, the XP value you set in the MCM in the maximum possible amount of xp the player is able to get. By default items with value of 1000 gold or higher give that maximum, but lower priced items get less. So for example with default 5 as the max smithing XP, crafting an item with a value of 100 gold gives 1, and an item with a value of 600 gives 3. This is to incentivise crafting better high quality gear.
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Thank you for suggestion.
Update: As a quick and dirty fix, adding the WICraftingSmithing keyword to Hunterborn's Scrimshaw "workbench" seems to work, though I have no idea if this will have any undesirable consequences (I'm okay if it suddenly causes Scrimshaw to generate Smithing XP if it didn't before, though it may not be "balanced" whatever that means here).
https://www.nexusmods.com/skyrimspecialedition/articles/1469
Best setup
I wish there was a way to separate XP by rarity of things
How does the calculation for item value XP work?
For the Smithing, the XP value you set in the MCM in the maximum possible amount of xp the player is able to get. By default items with value of 1000 gold or higher give that maximum, but lower priced items get less. So for example with default 5 as the max smithing XP, crafting an item with a value of 100 gold gives 1, and an item with a value of 600 gives 3. This is to incentivise crafting better high quality gear.
But thanks for the clarification.
EDIT: Wait a minute, I just checked your profile. Did not realize that you were the person who made a bunch of great mods I use.
Great stuff :)