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dabiggieboss - shazdeh2

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shazdeh2

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40 comments

  1. voidsnap69
    voidsnap69
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    Can I use it without installing Experience?
    1. beleibebeibe
      beleibebeibe
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      why? The base game already works this way. This is more like a Experience mod add-on
  2. xavier69
    xavier69
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    Would a patch be needed to gain XP from things like Hunterborn's Scrimshaw and Campfire's Craft menu?

    Update:  As a quick and dirty fix, adding the WICraftingSmithing keyword to Hunterborn's Scrimshaw "workbench" seems to work, though I have no idea if this will have any undesirable consequences (I'm okay if it suddenly causes Scrimshaw to generate Smithing XP if it didn't before, though it may not be "balanced" whatever that means here). 
  3. XXLXXLXXLNXNX
    XXLXXLXXLNXNX
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    Can you create a version that does not require experience
  4. miligene
    miligene
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    Would there by any way to implement this formula?
    https://www.nexusmods.com/skyrimspecialedition/articles/1469
  5. ww13
    ww13
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    Idea: Xp for Nirnroot harvest
  6. Vergius
    Vergius
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    • Alchemy: 2 XP
    • Smithing: 3 XP
    • Tanning Rack: 1 XP
    • Enchanting: 3 XP
    • Smelting: 1 XP


    • Best setup
      I wish there was a way to separate XP by rarity of things

  7. Hundsfott
    Hundsfott
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    Could you include the crafting XP options in your FOMOD?
    How does the calculation for item value XP work?
    1. shazdeh2
      shazdeh2
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      The options are in MCM menu.
      For the Smithing, the XP value you set in the MCM in the maximum possible amount of xp the player is able to get. By default items with value of 1000 gold or higher give that maximum, but lower priced items get less. So for example with default 5 as the max smithing XP, crafting an item with a value of 100 gold gives 1, and an item with a value of 600 gives 3. This is to incentivise crafting better high quality gear.
    2. Hundsfott
      Hundsfott
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      I am aware of the MCM options, I was asking for the FOMOD (when installing the mod, being able to choose).
      But thanks for the clarification.
  8. MasterAskarus
    MasterAskarus
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    I love this. It makes crafting finally feel relevant again with the Experience and Static Skill Levelling mods.

    EDIT: Wait a minute, I just checked your profile. Did not realize that you were the person who made a bunch of great mods I use.
    Great stuff :)
    1. shazdeh2
      shazdeh2
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      Thanks :)
  9. ww13
    ww13
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    First Look: Idea: Exp for Cooking Station, Atronach Forge, Imbuing Chamber, Staff Enchanter btw. Combination with Sorcerer - A Staff and Scroll Overhaul Scroll and Stav Enchanter  :)
    And a Exp Winning Formular - give a Iron Dagger the Same Exp just as Dragonbone Dagger :/ 
    1. shazdeh2
      shazdeh2
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      That's a good point. I'm not sure how to balance that though. I think it evens out in the long run as you need more and more XP for higher levels so the small XP you get quickly gets lost.
      Also could customize the XP via MCM if you feel it's too slow or fast.
    2. MasterAskarus
      MasterAskarus
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      You could make variable Exp depending on the weapon/Enchantment tier.
      Iron gives less than Ebony smithing.

  10. evera123
    evera123
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    This is awesome and works beautifully even with my massive mod list. Thank you so much!