As much as I like this mod, I ended up turning it off because you have to kill the undead with the actual spell damage for them to stay dead. I would add an option to where when you hit a corpse with a power attack with a normal weapon, it prevents them from resurrecting. And if you're a werewolf, "feed" is replaced with "mangle" which provides no benefit but prevents the undead from being restored. Otherwise vampire dungeons turn into slow inevitable death as a werewolf as it's not possible to heal or deadead the undead until you revert
Great job! I think that this mod have logic - all time we have examination if draugr health = 0, then we should resurrect a corpse or not. This logic create a problem with examination. It should ne ones. What if script will have the secont moment? Verification check. If before was resurrect this "graugr", then after this move we will have 0% ressurect
YO WUT? We have got to figure out how to modify things like that to trigger the stay down effect. I have a holy conjured restoration magic sword that is supposed to do sun damage that doesnt keep them down either.
Fantastic mod. My thoughts: it would be nice to be able to kill them while they revive, even if the revive was faster. I would also like to know if there is some keyword that I can add to a modded spell to make them kill undead. For example inquisition, which is a holy conjured sword using restoration magic.
Would it be possible to add an option where if an Undead dies while under the effect of the Turn Undead effects in general, without caring if it's a vanilla or a moded spell or an enchanted weapon? That way you can use turn udnead and while under the effect you kill them with whatever and they don't resurrect after. And a Patch for "GIST - Genuinely Intelligent Soul Trap", as the soul trap is not working for stopping them from resurrecting.
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What needs to be fixed?
Which parts are buggy?