Love this mod! a fantastic way to flesh out the argonians' presence in skyrim. Any chance of updating for compatibility with this new mod, Argonian Funerary Masks? Seems like a shoe-in to me, but I don't know enough about Formlist Manipulator to make sure I get it right.
Oh man, this one is perfect. Thanks for linking it here. Will definitely add this as reward, but it must come with some special thank you note with little explanation And thanks for comment, I'm very happy some players enjoy this mod, will definitely do some update soon (I also noticed some spelling errors so planed to update anyway )
Weird, none of the guards even interact with me, the quest just fails. Once I came all the way back to camp and the quest failed during the dialogue as I was returning the eggs
Thanks. Regarding the question... I have no idea... I'm disabling them so technically they still are there until body cleanup script take them to this legendary hell cell.
I mean, I wanted to make sure that eventually, like all bodies in Skyrim, they would disappear... I was afraid that maybe your mod would move them somewhere, where they would stay permanently and after 1000 hours of play, my save would be 100MB :)
I have one more question... I just wanted to see what the new items looked like, so I used the additem mod - and there were no weapons or armor in your mod - am I misunderstanding something?
This mod doesn't add much besides few Argonian drinks, toys. But it have build in compatibility for Argonian themed mods (Armours, Weapons etc) - take a look on the list in description under the "Items" Header :)
I have 2 filled coffins, the quest marker is sending me to Sings-To-The-Trees, however there is no dialog option available to give them to him. How do I get him to take them?
That's weird, if quest marker is pointing to caravan it mean you did everything right. Make sure you have the coffins in your inventory (not in follower, horse chest etc) as it's the only condition for dialogue to show up It should be something like "here is a filled coffin". And than he will ask who it was. If still nothing I will need some info what Argonians do you have (bandit, or unique ones) so I will check on my end. Lastly I will ask you to use some commands, so I could check what's going on.
Yes, the coffins are in my inventory. Filled Coffin Screenshot No dialog options for taking them. Dialog Option Screenshot One is a named NPC, Beem-Ja from Ironbind Barrow. Beem-Ja The other one is from a random encounter. I think he was just called "Argonian", but I don't remember for sure.
Thank you for the screenshots. I see everything seems to be right. I will try recreate it today. After that I will also give you a some commands to type in console to check if vatiables are correct. One thing that comes to my mind is that the dialogue can be 'hidden' under this two otions, so try to scroll down and up through dialogue box with a mouse, keyboard and controller (I was facing some issues like this in vanilla dialogue system). To make sure all scripts worked good you can try to type in console: Help RTTH_Unique_BeemJa 3 It should show you this variable (it should be more than 0 as you have his body). Of you will typ: Help RTTH_ 3 It will show you all this mod related variables and their values. (Console navigation via "page up/down" buttons)
Oh and maybe try to drop and pick up a filled coffin. Maybe it will help.
Oh and one more thing come to my mind, could you please check what stage is Caravan quest now? To do it you need to fin out esp fe noumber in your load order: In console type: help RTTH_ 0 it will list all stuff related to my mod, and remember first 5 numbers for any record, it should be FExxxyyy Where xxx depends on your load order. Than type getstage Fexxx820 as 820 is id of my quest, you should get answer by number like 20 or so. Give me that number
I now have a third filled coffin, this one was a random bandit, and still no dialog option to take it. The Help RTTH_ 3 command is showing that I have BeemJa. BeemJa Screenshot (55) The Help RTTH_ 3 command is showing that I have 2 in the Unknown Counter line, I'm assuming that is the other two. UnknownCounter Screenshot (57) Here is the screenshots for the rest of the data provided by the RTTH_ 3 command, I don't know if this will help or not. Screenshot 50 Screenshot 51 Screenshot 52 Screenshot 53 Screenshot 54 Screenshot 56 Screenshot 58 The GetStage command showed 50. GetStage screenshot Also, I had another issue, when I tried to use the Coffin Invocation spell on Watches-The-Roots body from the Unfathomable Depths quest it didn't work.
Sorry, about the broken links for the screenshots. I just got a notification that all my screenshots were removed by Nexus. If there was anything else that could have been of importance let me know and I'll try to pass the information along the best I can.
Hi and big thanks for detailed description, the information you provided are very good and I was needing to know if my quest know who you have the correct flags changed, if quest stage it between 20 (start) and 80 (caravan full will travel to Argonia soon) etc. I will try to regenerate all quiet related files today and upload it again. My suspicion is that there can be outdated seq file (this file stera the quest sequence and so dialogues). It will be safe to update mid game
The spell work on when following conditions are filled: 1. You have empty coffin 2. Actor is dead 3. Actor race is Argonian
So if you got information like "actor resist spell" it means he's not dead or not Argonian Of you don't have empty coffin you got information about it.
Maybe you have some npc replacer, that changes race of some Argonians (like JKJ do for Khajiits) and I need to make a patch for it
I've just checked the seq files and this seems to not be an issue, anyway I put this under Optional files, so you can try if it helps. Can you please check two more things for me, I need to know the value of RTTH_CoffinsInCart [GLOB:FExxx845] variable (It's super lame that nexus removed these screens as I'm sure there was this one).
And please check what player.getitemcount ItemID
where ItemID is Id of RTTH_PocketCoffinFilled "Filled Pocket Coffin" [MISC:FExxx802] you can get exact Id (it depends of load order, by type in console: help "Filled Pocket Coffin" 0
I downloaded the optional seq file, and that had no effect. My message from Nexus says the screenshots were deleted as "Spam". The CoffinsInCart line was in the deleted screenshots, it says 8.00. The player.getitemcount line says 3.00 With Watches-The-Roots body, I do have an empty coffin with me. The body just rag-dolled around when I hit it with the spell. I didn't see a message, but I wasn't watching for it either. The only two replacer mods I have change Derkeethus and Veezara, they are still be still be Argonian, and I want to keep them alive! I don't knowingly have any mods installed that change the race of any Argonians, but since beginning adding mods I have found a few changes that I can't figure out what mod made them, I find that a bit irritating. Anyways, I'll go back and try it again.
For some unknown reason Coffins in cart get higher value than it should, max caravan capacity is 7, when hit this number, caravan departs. Don't know what caused this but I will make some checks to safe this in the future. For now just set this valve to something between 0 or 4, (to left 3 place's for yours 3 filled coffins.
Set RTTH_XoffinsInCart to 0
It will fix the issue with missing dialogue. About Watchers the road, I will do some more checks on my end, will see what's going on.
Changing the number of coffins in cart worked and Sings-To-The-Trees took the filled coffins. Hooray! Hopefully it works from here on in. Thanks for taking the time to troubleshoot with me.
Soon I will update the mod so even if something like this will happen again, dialogue will appear and it will fix the valve :) That's you very much for the details and thanks to you I'm able to fix some potential bug
You don't have to wory as after around a week in game if you don't find them they will send you a letter via courier and quest with marker will start Or in some Argonian related places (some taverns, warehouses, etc) there will be this letter to read and start a quest.
But if you want find them now than just follow same road as to Border with Morowind. (Fort dawnguard). If still no luck check out this place: Modmapper
Thank you! I read the letter and the quest did not start for me. Possibly a conflict in my own load order relating to quests starting from a letter with "The Choice is Yours" mod needing a patch?
Edit: SSEEdit reports no conflicts except for expected cell edits over game masters and Riften Fishery being "Public Area" in USSEP but not in Return to the Hist. So, I'm stumped. TCIY claims to only change certain vanilla quests.
That may be a case... let me know If quest starts when you first talk with caravan. It should after asking "How can I help". If it won't than I will ask for a little investigation what's going on.
Update.esm might be the wrong version. Error in ReturnToTheHist.esp RTTH_MerchantChest "Chest" [CONT:FE117810]
I'm running a backported game, I supsect that is the issue? (Note that I backported my game after one of the earlier AE updates and then prevented updates to it)
EDIT: Did some more digging and pretty sure that's the problem. I'll just remove that record from the .esp Leaving this here for others who are getting issues
Oh that's actually very bad. My mod shouldn't be game version specyfic. Just don't remove the chest as it's merchant chests and without it Caravan won't be able to sell you the needed items. I will take a look at it and try to solve it. Thank you for letting me know.
Hey this a good loooking mod, but i have problem, the mod [Christine] Quetzali - Tweaks.esp is missing [Christine]Quetzali.esp as a master..could you perhaps fix this ?
Hi and thank you. If you don't have Quetzali than just remove twesks Quetzali is an "Aztec themed bikini armour mod" where Aztec is quite close to Argonian and fit right as Argonians was kind of based on Aztec culture. My tweaks is nerf for this bikini to be just clothes no light armour on level of glass armour like it's on original mod.
Just poppin in to let you know the FOMOD doesn't have the option to uncheck that armor from it as it's a radial button and not a checkbox (but since it's a loose esp a user can still remove it from their LO)
This is a nice addition, I'll give it a go and provide any critiques or thoughts I have if I have any. Very nice idea and I think it can fit lore wise. Actually it just reminded me of another mod, the Cyrodilic Collections mod, I think it had a lot of argonian stuff with it too, though looking for it it seems it has been hidden by the mod author. Provided that one ever gets brought back, it might be a neat addition to pair with this mod in load order.
Thank you I would love to integrate more Argonian related mods for new rewards or more unique NPC comments. If anything comes to your mind let me know. This cyrodilic collection looks very nice Argonian mod but it's all I can find in the web :/
For now it's in relevant to this mod, but I had in plans (maybe for next year) an update where player will be allowed to travel with Caravan to Argonia and take a part in funerals of NPC was close to him (suppose/follower). So this Hist tree model would be perfect for that.
53 comments
Will definitely add this as reward, but it must come with some special thank you note with little explanation
And thanks for comment, I'm very happy some players enjoy this mod, will definitely do some update soon (I also noticed some spelling errors so planed to update anyway
Basically that's it.
Once I came all the way back to camp and the quest failed during the dialogue as I was returning the eggs
Maybe some mod is calling this event's causing my quest to fail?
Your mod seems like a great idea... I wonder how removing corpses works technically... do they disappear from the save for good?
Regarding the question... I have no idea... I'm disabling them so technically they still are there until body cleanup script take them to this legendary hell cell.
I have one more question... I just wanted to see what the new items looked like, so I used the additem mod - and there were no weapons or armor in your mod - am I misunderstanding something?
But it have build in compatibility for Argonian themed mods (Armours, Weapons etc) - take a look on the list in description under the "Items" Header :)
Thanks and regards
Make sure you have the coffins in your inventory (not in follower, horse chest etc) as it's the only condition for dialogue to show up
It should be something like "here is a filled coffin".
And than he will ask who it was.
If still nothing I will need some info what Argonians do you have (bandit, or unique ones) so I will check on my end.
Lastly I will ask you to use some commands, so I could check what's going on.
No dialog options for taking them. Dialog Option Screenshot
One is a named NPC, Beem-Ja from Ironbind Barrow. Beem-Ja
The other one is from a random encounter. I think he was just called "Argonian", but I don't remember for sure.
After that I will also give you a some commands to type in console to check if vatiables are correct.
One thing that comes to my mind is that the dialogue can be 'hidden' under this two otions, so try to scroll down and up through dialogue box with a mouse, keyboard and controller (I was facing some issues like this in vanilla dialogue system).
To make sure all scripts worked good you can try to type in console:
Help RTTH_Unique_BeemJa 3
It should show you this variable (it should be more than 0 as you have his body).
Of you will typ:
Help RTTH_ 3
It will show you all this mod related variables and their values. (Console navigation via "page up/down" buttons)
Oh and maybe try to drop and pick up a filled coffin. Maybe it will help.
To do it you need to fin out esp fe noumber in your load order:
In console type: help RTTH_ 0 it will list all stuff related to my mod, and remember first 5 numbers for any record, it should be FExxxyyy
Where xxx depends on your load order.
Than type getstage Fexxx820 as 820 is id of my quest, you should get answer by number like 20 or so. Give me that number
The Help RTTH_ 3 command is showing that I have BeemJa. BeemJa Screenshot (55)
The Help RTTH_ 3 command is showing that I have 2 in the Unknown Counter line, I'm assuming that is the other two. UnknownCounter Screenshot (57)
Here is the screenshots for the rest of the data provided by the RTTH_ 3 command, I don't know if this will help or not.
Screenshot 50
Screenshot 51
Screenshot 52
Screenshot 53
Screenshot 54
Screenshot 56
Screenshot 58
The GetStage command showed 50. GetStage screenshot
Also, I had another issue, when I tried to use the Coffin Invocation spell on Watches-The-Roots body from the Unfathomable Depths quest it didn't work.
I will try to regenerate all quiet related files today and upload it again.
My suspicion is that there can be outdated seq file (this file stera the quest sequence and so dialogues).
It will be safe to update mid game
The spell work on when following conditions are filled:
1. You have empty coffin
2. Actor is dead
3. Actor race is Argonian
So if you got information like "actor resist spell" it means he's not dead or not Argonian
Of you don't have empty coffin you got information about it.
Maybe you have some npc replacer, that changes race of some Argonians (like JKJ do for Khajiits) and I need to make a patch for it
Can you please check two more things for me, I need to know the value of RTTH_CoffinsInCart [GLOB:FExxx845] variable (It's super lame that nexus removed these screens as I'm sure there was this one).
And please check what
player.getitemcount ItemID
where ItemID is Id of RTTH_PocketCoffinFilled "Filled Pocket Coffin" [MISC:FExxx802]
you can get exact Id (it depends of load order, by type in console:
help "Filled Pocket Coffin" 0
Returns.
My message from Nexus says the screenshots were deleted as "Spam". The CoffinsInCart line was in the deleted screenshots, it says 8.00.
The player.getitemcount line says 3.00
With Watches-The-Roots body, I do have an empty coffin with me. The body just rag-dolled around when I hit it with the spell. I didn't see a message, but I wasn't watching for it either. The only two replacer mods I have change Derkeethus and Veezara, they are still be still be Argonian, and I want to keep them alive! I don't knowingly have any mods installed that change the race of any Argonians, but since beginning adding mods I have found a few changes that I can't figure out what mod made them, I find that a bit irritating. Anyways, I'll go back and try it again.
Don't know what caused this but I will make some checks to safe this in the future. For now just set this valve to something between 0 or 4, (to left 3 place's for yours 3 filled coffins.
Set RTTH_XoffinsInCart to 0
It will fix the issue with missing dialogue.
About Watchers the road, I will do some more checks on my end, will see what's going on.
Hopefully it works from here on in. Thanks for taking the time to troubleshoot with me.
That's you very much for the details and thanks to you I'm able to fix some potential bug
Or in some Argonian related places (some taverns, warehouses, etc) there will be this letter to read and start a quest.
But if you want find them now than just follow same road as to Border with Morowind. (Fort dawnguard).
If still no luck check out this place:
Modmapper
Will add this info to the description
Edit: SSEEdit reports no conflicts except for expected cell edits over game masters and Riften Fishery being "Public Area" in USSEP but not in Return to the Hist. So, I'm stumped. TCIY claims to only change certain vanilla quests.
If it won't than I will ask for a little investigation what's going on.
Unresolved FormID [01003148]
Update.esm might be the wrong version.
Error in ReturnToTheHist.esp RTTH_MerchantChest "Chest" [CONT:FE117810]
I'm running a backported game, I supsect that is the issue?
(Note that I backported my game after one of the earlier AE updates and then prevented updates to it)
EDIT:
Did some more digging and pretty sure that's the problem.
I'll just remove that record from the .esp
Leaving this here for others who are getting issues
Just don't remove the chest as it's merchant chests and without it Caravan won't be able to sell you the needed items.
I will take a look at it and try to solve it.
Thank you for letting me know.
I Just removed the item ref from the chest so it should fine I think.
DyndLOD is no longer complaining now that i"ve done that
If not I'll find out later when I'm playing :P
but i have problem, the mod [Christine] Quetzali - Tweaks.esp is missing [Christine]Quetzali.esp as a master..could
you perhaps fix this ?
If you don't have Quetzali than just remove twesks
Quetzali is an "Aztec themed bikini armour mod" where Aztec is quite close to Argonian and fit right as Argonians was kind of based on Aztec culture.
My tweaks is nerf for this bikini to be just clothes no light armour on level of glass armour like it's on original mod.
good job for the mod!
(but since it's a loose esp a user can still remove it from their LO)
Will fix that soon
Edit: Should be fixed
I would love to integrate more Argonian related mods for new rewards or more unique NPC comments.
If anything comes to your mind let me know. This cyrodilic collection looks very nice Argonian mod but it's all I can find in the web :/
So this Hist tree model would be perfect for that.
Also take a look here:
Beast race compendium
It's probably best list of Khajiit and Argonian mods.