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meon1k

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24 comments

  1. RighteousClam
    RighteousClam
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    Could this perhaps work with the mod Where Are You - Lookup And Track Followers and other NPCs because sadly, the mod Skyrim Search SE - Simply Find Your Missing Followers has different skyrim_search_se.dll versions, none of which are compatible with GOG 1.6.659 Skyrim AE version of the game. Let me know whenever you can. Thanks.
    1. meon1k
      meon1k
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      It looks doable but sorry I don't have enough time/energy for that right now or in the next couple of months. Real life gets much busier :(
  2. dbrecht
    dbrecht
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    It would be really cool if compatibility with Missives was developed, for example. After taking on a job to locate a criminal, the player would go to the steward and receive a piece of clothing or other object belonging to the criminal. From then on, the dog would be used to track him.
    1. meon1k
      meon1k
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      It is a cool idea, but ownership in game is assigned to a base actor not their references, and all fugitives in Missives share the same one base actor, which means these non-unique NPCs are indistinguishable through checking the ownership. Such a compatibility patch might be more about redesigning the fugitives and their quests.
    2. wistak
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      So you can't do it trough ownership, but from what i understand from changelog search and track future uses refID anyway. So couldn't we get a dialogue option with the steward that would just start tracking? Just pretending in dialogue that we gave the dog somthing to sniff?
    3. meon1k
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      Yeah, it can be done in this way but then I think it could be a completely independent mod, like an enhancement to the Missives' quests. It will no longer need these requirements, and maybe not even this mod is needed for these tracking. 

      Anyway, thanks for the suggestions, I'll update this mod if I think about some more universal solutions.
  3. MonkutPaik
    MonkutPaik
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    Grab and sniff function is a masterpiece 
  4. obsidianvader
    obsidianvader
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    great idea! would love to see more features added to make it easier to use or integration with follower overhaul mods 
    also, the dog could probably run slower, but that's a personal preference 
    1. meon1k
      meon1k
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      Thanks! I'll see if I could think about anything that is not implemented in other mods and fits this mod. Currently the usage is almost the same as the vanilla "I need you to do something" command. I guess my writing just made it look too complicated:)
    2. meon1k
      meon1k
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      I've added a new way to trigger the search, and the speed is adjustable now.
  5. SmallbutDeadly
    SmallbutDeadly
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    Wonder if there's a way to make this work differently in VR, like say grabbing an object and putting it in front of your dog's nose so they start tracking the scent. There is already a VR mod that allow you to hand stuff to followers by grabbing their hand and physically dropping an item into it.
    1. meon1k
      meon1k
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      I think it may be possible. In this mod, when you choose the dialogue and start selecting objects, all activation actions on objects are replaced with a new one that runs the tracking script. I have no idea about how activations work in VR, but if you can activate a thing while holding it in hand, then you can try to command your dog, grab an object and then activate it under the dog's nose. And to set the dog to sniff the object automatically, I think it could be done by adding a script to call Activate() on player when the object is close enough to the dog. I'll check if I could do the distance-based sniff part later today.

      Edit: did some testing and it turned out the activation process is not as simple as I expected. If I am able to figure it out, I'll update a new version and hopefully it'll work better in VR.
    2. meon1k
      meon1k
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      Hi, I've updated it and added a grab and sniff function. Hopefully it will work better in VR.
  6. ptowndrew21
    ptowndrew21
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    Is there a possibility that this mod will be made compatible with Enderal SSE?
    1. meon1k
      meon1k
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      Sorry I have no idea about mods for Enderal and probably I am not able to dig into it for now. I guess the dog voices and follower functions are the same as vanilla Skyrim. If so, then it should just work as long as all the required mods are also compatible with Enderal. If the Enderal dogs are just using new dog voices, it is pretty straightforward to make a patch (I added a patching tutorial in the description under the compatibility part).
  7. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    MAKE IT IRREPLACEABLE BY DEVELOPING TRICKS (COMMANDS) SUCH AS ATTACK ON COMMAND,  FETCH WOULD BE LOOT, SIT AND STAY ETC.   I BELIEVE THIS CAN BE A PERMANENT BETHESDA MOD.  :-)---
    1. meon1k
      meon1k
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      Thanks for the suggestions! I think most can be done with the vanilla "I need you to do something" dialogue (or maybe it is enabled by NFF). Also in video of DarkFox127's Busy Follower Framework, I see there are some more commands for dogs.
  8. flurryjo
    flurryjo
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    10/10
  9. ThePopulous
    ThePopulous
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    Out of the box thinking and great idea!
  10. OgreScar
    OgreScar
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    Finally. Now my stupid dog has a purpose.