Skyrim Special Edition

Skyrim VR version (37 comments)

  1. BinakAlgo
    BinakAlgo
    • member
    • 9 kudos
    Hello, I was wondering if you guys need help with the VR port. Several mods are dependent not only in the SKSE64 but also in the SKYUI so we all are interested in setting it up and running for the VR.

    Here we are if you need anything.
    1. skyline45
      skyline45
      • supporter
      • 6 kudos
      Hey BinakAlgo,

      SuperOdie has done an awesome job with adapting the system to VR so far. Wonder if schlangster could maybe get a collab going?

      https://www.reddit.com/r/skyrimvr/comments/9hrj3z/skyui_vr/
    2. BlueGunk
      BlueGunk
      • premium
      • 105 kudos
      Oops - sorry - blobbed. Comment withdrawn.
    3. LucidGamer137
      LucidGamer137
      • premium
      • 0 kudos
      Maybe someone here can help me out, I've recently downloaded and installed SkyUI VR, and the game runs fine, for the most part, but I have a recurring game-breaking issue with my inventory. It seems each time I launch the game, I can open my inventory one time, if I open my inventory a second time, the game will either immediately crash or the UI for the inventory will not appear, instead only the model of the first item in my inventory will appear. From here the only way to exit my inventory is to "observe" the object, then back out completely. The rest of the game seems to function perfectly fine, but I can't use my inventory at all.

      In a somewhat related issue, I'm using the VRIK Player Body mod, and it seems to disagree with SkyUI; VRIK control bindings (at least on the Oculus Rift) don't have a button that allows players to switch from a merchant's inventory to their own inventory to sell things. I've tried changing control/key bindings using the MCM but as soon as I try to rebind any controls they just immediately assign themselves to the "F" key, probably because SkyUI isn't officially ported to VR yet.

      I'm not sure if this is because of an issue everyone has with SkyUI VR or if my scenario is unique, it would seem so given that I've seen nothing about it anywhere else.
      I'm also using Realm of Lorkhan instead of Alternate Start, and I haven't even made it out of Lorkhan because my inventory keeps breaking.
    4. NeilZander
      NeilZander
      • member
      • 0 kudos
      Sadly I have this same exact issue and would really like to have someone's help figuring this out as well

      It's weird that the Items screen is fine the first time we open it but then the second time it's gone with only an item on the screen all other menus and the game runs fine tho....
  2. LxBw
    LxBw
    • member
    • 0 kudos
    Has anyone been able to get SkyUI with SKSEVR ? I have SKSEVR version installed but, SkyUI complains SKSE is not running and disables itself. Any ideas what I can do to get it working. Looking at the SKSEVR log files it becomes evident that it is up and running. FISS and AchievementsModsEnablerLoader load successfully as per the SKSE log file.
    1. bigdaman151
      bigdaman151
      • premium
      • 0 kudos
      this guy did. https://github.com/Odie/skyui-vr/releases/
  3. The Ehn
    The Ehn
    • supporter
    • 0 kudos
    How do I get the Widgets to work? I've tried everything and I can't get them to show up.
  4. litchfieldmc
    litchfieldmc
    • supporter
    • 0 kudos
    Would definitely be amazing to get MCM access for VR folks.
  5. danythephantom
    danythephantom
    • member
    • 0 kudos
    Is there anything that we can do to help you guys for the VR Port? Log files, videos about the bugs? I tested SkiUI with the VR version, then you just export the BSA file and just import the data inside direct into the data folder, the mod works. I found only 1 bug, there sometimes (after 2-3 open the Inventory) the UI freeze in a state. You can only close it then you press the Systembutton on the vive controller, then starts the Vive Dashboard, after that you close it again and Skyrim shows now the normal ESC Menu, after that you can play again, but then you open your inventory its freeze again. I think that there is not much to do, to support the VR version, like I sayed, the first few times the SkyUI inventory starts correctly and works perfect.
  6. BlueGunk
    BlueGunk
    • premium
    • 105 kudos
    If I could add my wish for a VR version here.
    I did try SkyUI in VR. Sadly it was unstable. But this is how I got it working:
    I downloaded the SkyrimVR strings mod and put them in game (this allows the Creation Kit to work with VR).
    I unpacked the BSA.
    The mod worked pretty well - I had everything up and running and interacting including MCM. I had no problem with the screens in VR. In short, I did not feel it needed changing for the VR screen other than, at worst, reducing the overall width of the inventory columns. I think that can be done anyway within SkyUI.
    However, the Inventory panel when opened more than once gives CTD.
    The mod returns a SKSE Version Error, naturally, in Mod Organizer 2 and in LOOT.

    The upshot is, I don't think it would take much to bring SkyUI into VR. If I could Mod, I would offer my help but I don't know a Script from a Visual Basic spanner, and Papyrus is stuff you write on in ancient Egyptian.

    I see there is an unauthorised 'hack' in the Comments, but I don't feel comfortable trying that; it's a bit of a slap in the face for our SkyUI team.


    1. guidojacobs2002
      guidojacobs2002
      • premium
      • 0 kudos
      Agreed, if anyone can give Skyrim VR the UI it should have had, it's the SkyUI team.
    2. tomko44
      tomko44
      • premium
      • 0 kudos
      I tried what you did and while no more ERROR 5, it is both ugly and unstable. I noticed that in menus where you need to switch between yourself and container or NPC you cannot switch. I think the overall issue is that SkyUI does not know how to handle VR controllers. It is looking for keyboard entries and when it doesn't get them it freaks out and crashes. The inventory menu for SkyUI is not really good for VR as the menu is too far to the left to see properly and the fonts are too small. Now to figure out how to undo what I did. Guess I need to delete all the Interface files I extracted.
  7. MeiOokami
    MeiOokami
    • member
    • 0 kudos
    I'd settle for just MCM support for Skyrim VR. All the work around I've tried break the menu so I can't even take items from containers or bodies.
  8. doughsay
    doughsay
    • supporter
    • 0 kudos
    Can I help fixing SkyUI for VR? I'm a programmer by profession, I've been coding for over 10 years, but I have no direct experience with skyrim modding. But I DO have a headset, so I can directly test things. How would I start? I find this when googling for the SkyUI source (https://github.com/schlangster/skyui), but that looks pretty outdated (release 3?)
    1. BlueGunk
      BlueGunk
      • premium
      • 105 kudos
      @Doughsay
      Great offer. I hope you are taken up on it. Sadly my offer (below) never received a reply.
      There are quite a number of us now whose gaming experience is stalled, where we wish to install mods that demand the functionality of the SkyUI interface.
      Naturally this is Schlangster and team's work and they have real life to contend with. But it would be nice to see this final extension to SkyUI.
    2. slurp50
      slurp50
      • supporter
      • 0 kudos
      lol, swept under the rug. They make no comment whether they plan on doing this and leave everyone in the dark. If they at least came out and said from the beginning, "No, we won't make our mod VR compatible" we could have had people making a alternative to Skyui for VR much earlier. As of right now, the work hacky work arounds for this mod suck and honestly, it'll take someone making a vr version to show the mcm.

      I just wish they'd at least respond to the Vr community and give a yes or no about their stance and what they're doing.
  9. BlueGunk
    BlueGunk
    • premium
    • 105 kudos
    Dear SkyUI Team.

    I know you don't have VR Headsets and this is a potential obstruction to developing SkyUI for VR. I perfectly understand you don't want to invest in VR kit; it's expensive!

    I have tinkered with the SE version of SkyUI on my own PC (for myself, not for any wider use), and feel the main issues lie with coding SkyUI to SKSE64VR. Additionally some game Main Menu adjustments are needed to accommodate the altered VR menu. The VR main menu offers two additional entries for VR and VR performance.

    So the VR element is probably only a distraction and may not be the issue. The SkyUI Interface, MCM and tables work well in VR and look excellent on the screen. It's instability in the inventory, integration with the main menu, and on saves that are the issues.

    I can't fix these for you. BUT as a retired man I have plenty of time to test a VR updated version for you on my PC, and feedback until you have a stable product. I am really willing to do this.
    Basically, you don't need a VR set - use my offer to test your alterations until we have a stable version.

    PM me if you wish to take me up on this. Thanks.

  10. xxTheGoDxx
    xxTheGoDxx
    • supporter
    • 0 kudos


    I agree that SkyrimVR needs a decent UI mod, but I think a "port" of SkyUI isn't the way to go (after all, isn't the issue that we've got a UI that wasn't designed for VR?).


    IMO the main issue is simply that the default UI was always pretty bad. SkyUI's item menus would be a clear step up in terms of usability. Also, the HUD of Skyrim VR and Skyrim SE for that matter is absolutely terrible. Half the time I can just guess what my current health is because of the fading bars (and those of course don't tell you your exact health anyway, which would be useful to determine what food to consume to get back to full health as efficient as possible). SkyUI's current effects widget would be fantastic for VR, at least if we could position it freely.
     
    But I agree that all of that is optional. What we are really desperately need is access to MCM to configure mods. From what I read modifying the current version to get MCM working would be relatively easy so I hope the team does at least consider this part.
    1. Evilynn2429
      Evilynn2429
      • member
      • 0 kudos
      What we are really desperately need is access to MCM to configure mods. From what I read modifying the current version to get MCM working would be relatively easy so I hope the team does at least consider this part.


      This. A thousand times this!
    2. mushroomguru
      mushroomguru
      • premium
      • 0 kudos
      Right, SkyUI is nice, but not necessary. MCM is a base from which many of the best mods use for troubleshooting and configuration. An MCM menu lite version would be very useful.