Skyrim Special Edition
Help us shape the future of the Vortex mod manager by taking our survey

File information

Last updated

Original upload

Created by

Derok and Didact2401 ported by casiporvida

Uploaded by

ProfDoctorMrSaibot

Virus scan

Safe to use

About this mod

Proper claws for Khajiit and Argonians! This is a port of Better Claws and Gauntlets by Derok and Didact2401 for Skyrim Special Edition. It ensures perfect consistency, no matter what gloves are equipped, provided they are open fingered. Also compatible with Immersive Armors.

Requirements
Permissions and credits
Translations
Changelogs
This is a port of Better Claws and Gauntlets by Derok and Didact2401 for Skyrim Special Edition. All meshes have been optimized and records are modified to compensate SSE's new survival mode functions. The original mod can be found here. Please endorse the author's excellent work!



Ever noticed that the beast races don't have proper claws, just long fingernails? Or how many of the open fingered gloves feature hands that are distorted, misshapen, don't match the naked hands, or have gross clipping issues? This mod aims to fix all of that with proper claws for the beast races which continue to exist no matter what gloves you equip, hands in those gloves which match your normal hands, and no more annoying clipping!

COMPATIBILITY:
* Built on top of and fully compatible with USSEP.
* Not compatible (without a patch) with mods which adjust most of the open-fingered gloves or gauntlets.

PATCHES available for the following:
* Immersive Armors

HOW TO MAKE THIS COMPATIBLE WITH ARMOR MODS
It will work with any gauntlet, and will work with modded beast races aswell since they usually copy armor meshes from Khajiits and Argonians.
You need the Creation Kit and Nifskope for this.

1) First of all find the modded armor folder and make sure there isn't already a beast race version. 
If there's not, copy the human gauntlets. 
Example: gauntletsm_0, gauntletsm_1, gauntletsf_0, gauntletsf_1, plus the first person versions.
In case you are wondering, _0 is the lighest body slider while _1 is the heaviest. 
and rename them adding "beast" before the underscore.
If there is already a beast version, Step 3 is not needed.
but I'd suggest to remove these files and use the humand hands instead as there might be clipping between the old claws and the new ones.

2) Open niskope and load the modded glove. Open nifskope again and load the Better Claws hands.
On the beast hands model, click on "ninode", txt and name it as the other file.
Select the claws, right click, block, and "copy branch". Then Open the gauntlets window, right click and "paste branch".
You have to do the same thing with both _0 and _1 files. Then load the hands for the other gender and repeat the whole thing.
Not the same process with the first person versions, using the correct hand version.

3) Open the Creation Kit, load the armor mod and set it to active. 
Search for the gauntlets you want to fix, and open the entry ending with "AA". 
Deselect Argonian and Khajiit in the race list. Click ok, then right click and duplicate it, adding "Arg" just after the AA.
Open it Set "ArgonianRace on the top and select only the Argonian/Argonian vampire race. Then assign to male, female and their first person versions their gauntlets ending with _1.
Set "skin texture" to SkinHandMaleArgonian and SkinHandFemaleArgonian.
Click ok, duplicate the ArmorAddon again and repeat the same process for Khajiits.
Now open the modded gauntlets entry that isn't ending with AA, click show all and drag into that tab the Beast Race versions you just created. 
Now save and that's it! 
Let me now if there are any troubles with this guide.