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ctma

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ctma

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About this mod

Buildup Bleed/Frostbite/Rot/Charm through weapon enchantments, which causes percentage health damage and other effects when the meter is filled

Requirements
Permissions and credits
0. Requirement:  SKSE64, MUST HAVE

1. Overview


In Elden Ring, player can buildup status effects with certain weapons. This mod introduces similar mechanic. There are four effects: bleed, frostbite, rot and , charm included

Bleed: When proc, enemy loses 15% + 100 of its current hp. No cooldown.

Frostbite: When proc, enemy loses 15% +50 of its current hp and has their magic resistance reduced by 25% and armor rating reduced by 200 for 30s. Frostbite cannot be triggered again until this effect expires.

Rot: When proc, enemy suffers 0.3% + 2 of its max hp per second for 90s. Rot cannot be triggered again until the last proc expires.

Charm: When proc, enemy up to level 1000 (except dragons and dwarven machines) are calmed for 30s. They also lose 2% of their stamina and magicka per second during this period.

2. How to proc these effects

So far, they are only applied by weapon enchantments. There are four weapon enchantments, each applies one of the status buildup when you hit enemy with it. you can disenchant the template weapons found in the same chest as this book to learn the enchantments.

Weapon Location: Go to the hall of the dead in Whiterun. You can find a chest there with all the weapon enchantments.(Disenchant them to learn the enchantments)

Short explanation: (If you don't want to bother)
Just hit the enemy with the enchanted weapon until the status is triggered. You have to hit fast enough. Otherwise the buildup meter will decay. Different enemies are prone to different status effects.

Detailed explanation:
Take Frostbite for example, each hit with the frostbite enchanted weapon slightly reduces enemy frost resist for 20s. The reduced amount is equal to the number x as in the enchantment description "Causes x Frostbite buildup". If you manage to reduce enemy frost resist to -50, the frostbite will proc, causing damage and restoring enemy frost resist back to normal 
Each status effect is associated with one of the actor values. Bleed is associated with armor rating. Frostbite with frost resist, Charm with maximum magicka, and Rot with poison resist. 
To trigger the status, you have to reduce the associated actor value to some threshold. For Bleed, armor rating needs to be reduced to 100. For Rot, poison resist needs to be reduced to -50. For Charm, maximum magicka needs to be reduced to 20. Therefore, it is harder to trigger Frostbite on a Nord with 50 frost resist than on a Highelf with no frost resist. Likewise, triggering bleed on heavy armored enemies are harder than on light/clothing armored ones. And triggering charm on mages with high magicka reserve are harder than on melee brutes or animals with little magicka.


3. Status Buildup Speed
The status buildup each hit is not boosted by enchanting skills.
However, the same enchantment on two handed weapons will be 50% more effective than on one handed ones, as compensation for slower attack speed.
Also, Player character's stats: health/stamina/magicka also boost the buildup speed. Health boosts Rot buildup, stamina boosts Bleed buildup, magicka boosts Frostbite and Charm buildup.


4. Custom rings
You can craft four rings at the forge. They are imitations of talismans like Lord of Blood's exultation in Elden Ring. When you proc one of the status effects on an enemy, if you are wearing the corresponding ring, you will get 25% weapon damage boost buff for 60s. These buff stacks multiplicatively.

5. Compatibility
Should be compatible with everything, no patch needed with anything
Although if you have modded enemy with say 1000 armor rating, bleed may never trigger on them.