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Put your thinking caps on! Now you have to actually think about what you are saying, and whether it might persuade someone... No more just glancing for Bethesda's hand-holding parentheticals anymore, they are GONE!

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Put your thinking caps on! Now you have to actually think about what you are saying, and whether it might persuade someone... No more just glancing for Bethesda's hand-holding parentheticals anymore, they are GONE!

The parenthetical "(persuade)" is removed from next to your dialogue choice that has potential to persuade an NPC. That's simply what this mod does.

I just think this is 100% more immersive and forces us to contemplate what we choose to say. I'm not sure why no one has done this yet (unless I missed it), so figured I'd do it myself.

ESL flagged=No load order slot wasted.

This just covers SSE vanilla persuasion dialogues... But perfectly compatible to install on any version of SE or AE. Maybe will expand to mod content in future and/or intimidations as well, if interest is shown.

Let me know if I missed any from vanilla!

Enjoy!

~dan