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Xeruloudon

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Xeruloudon

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About this mod

All spell schools scale with your skill level upto 100% extra effectiveness

Requirements
Permissions and credits
Donations
Less is more, but have them gradually increase overtime as you grow stronger.

I like Vanilla and Mystisicm
but I don't like having multiple stronger versions of a spell
making the previous ones redundant.
I made spell scaling available for all schools.
Recommended to play with higher difficulties
 Or if you like becoming overpowered.

Use the Optional File
If you want schools to scale and don't want atronach levels affected or any skills added.

Use the Main File
If you want 4 Extra abilities, Scaling atronachs, and ofcourse the full spell school scaling.

Don't use both, it just gives you the Main file then.


Should you have any problems and this description is no help to you.
See anything you want removed / changed / added.
Feel free to make a post and or contact me.


Reminder on how it works

  • Skill level alone has 0 impact

Simply put 40/100  would enable 40% Extra (Details Below) once you have the perk and it is visible from the spell book menu.
So you should be able to see the mod work already without casting a single spell.



Novice Destruction Perk invested:
NoviceSpellMagnitude *= 1 + ( DestructionLevel * 0.01 )
NoviceSpellCost *= 1 + ( DestructionLevel * 0.01 )
NoviceSpellDuration *= 1 + ( DestructionLevel * 0.01 )
NoviceSpell(Target Lock) *= 1 + ( DestructionLevel * 0.01 )


It is the same setup for any other school and or level. Novice → Apprentice → Adept → Expert → Master.

If you don't see extra damage / duration / costs on the menu
Did you invest the Perks in Novice and Apprentice ? only the appropriate skills will scale.
Novice skills once you get the novice perks, apprentice when you get the apprentice perks and so on.
Does the novice perk description state.
" Cast Novice level {CurrentSchool} spells based on skill level."
If it does and you still have no results.


Which version do you use ?
Main or Optional ?


I'll aks the next question. Do you use any other mods that modify perks ?
If the answer is yes, could you try loading my mod after those mods
You could always contact me on discord @xeruloudon for a direct chat.


Inspired by
Mystisicm
Deadly Destruction
They both deserve credit.


It will make Mystisicm Overpowered
Some Mystisicm Support
Meaning I added these Spells into my mod.
Requests can always be made for other spells.


  • Night Eye
  • Chameleon
  • Feather
  • Soul Harvest

Conjuration summons all scale to your level

I want to give people freedom to summon their favorite whatever and have it scale to your level.
Now you can summon some conjurations without them getting straight up one-shot.


Included in the main file

  • Flame Atronach
  • Frost Atronach
  • Storm Atronach
  • Zombie
  • Putrid Zombie
  • Malignant Zombie

Will do more overtime.


Scales based on skill level 0 → 100 at 100 you will have double

  • Magnitude
  • Cost
  • Duration
  • Spell Range (Target Lock)

Supports all spell schools

  • Restoration
  • Destruction
  • Illusion
  • Alteration
  • Conjuration

Optional
Added optional file for people who lack the Creation Club Content.

Compatibility
Compatible with Apocalypse & Mysticism
Not compatible with mods that change the magical base perks
EX: NoviceDestruction , ApprenticeDestruction.. 

Make a post telling me which mod you use that conflicts and i'll look into a solution

Not compatible with Ordinator


My Other Mods.
Expensive Spell Books
Food and Potions