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galaxy94

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galaxy94

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90 comments

  1. batclank99
    batclank99
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    adding papyrus utils to ur mod order fixes the read/write issue btw just helped a friend fix it for his modlist maybe add it as a depen even tho it doesnt "need" it
    1. galaxy94
      galaxy94
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      I already have papyrus util listed as a requirement, maybe people just aren't checking.  It is needed!
  2. Kvatching
    Kvatching
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    hey, thank you for this! i used to use the original back in the day and recently got back into playing- definitely missed it, but was reluctant to do the legwork to get it working. ty for being the chosen one and making my nights a little brighter (literally) c:
    1. galaxy94
      galaxy94
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      you're welcome.  I was quite shocked when I wanted to use the most popular lantern mod, and realized how complicated the process was just to get the lanterns working.  I was even more shocked that no one who had figured it out had posted the finished product as a mod or even a link somewhere, so that's why I made this.  
  3. DarkShader11111
    DarkShader11111
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    a piece of garbage, with half the nexus mods required to make a da*n glowing object.
    1. galaxy94
      galaxy94
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      the only requirement for my mod is papyrus
    2. mylibrasquartz
      mylibrasquartz
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      are you illiterate
  4. CobraNeo1
    CobraNeo1
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    does this fix the random CTD in skyrim SE 1.5.97 or just a waste of time?
  5. BelstoneFox
    BelstoneFox
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    Great job combining these mods into an AIO package!

    I'm just having a single problem that persists in both this mod and the original.  The automatic on/off when standing/sneaking at night or in the dark doesn't work in first person when a weapons is drawn.  It works great in every other scenario.


    • Sneak/stand in third person with weapon sheathed:     automatic on/off works.
    • Sneak/stand in third person with weapon drawn:          automatic on/off works.
    • Sneak/stand in first person with weapon sheathed:      automatic on/off works.
    • Sneak/stand in first person with weapon drawn:           automatic on/off does not work until I either go to third person view.

    Has anyone seen this before or have a solution?
    1. DovahK1
      DovahK1
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      same, still trying to figure it out, or did you already found a fix??
    2. galaxy94
      galaxy94
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      I played exclusively in first person, but assumed it was a feature not a bug.  If your hands aren't free how can you turn off/on a lantern? Was more immersive for me personally.  But someone may have to make a patch if they want to change this.  I didn't use the automatic feature anyway because it tended to be a little laggy.
  6. strikerrrr
    strikerrrr
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    My lantern is only visible when i hold it in my hand. If i have the back/front option on there is light, but no lantern textures.. Anyone know what might be the issue?
    1. galaxy94
      galaxy94
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      I remember having issues like this depending on my torch, and enb light related mods.  Be very careful with your mods relating to lights and spells, as many of the fomods contain confusing language relating to patches and load order etc.  Just be very confident of your lighting mods, how they interact with each other, and you shouldn't have any issues with this one.  My guess would be that you have a patch active for a mod that you're not using.
  7. Reetteerrs
    Reetteerrs
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    I've tried this mod and Simple Wearable Lanterns - Remastered by QwibQwibMods and both are having the same issue (they weren't enabled at the same time)
    Whenever either mod was enabled, the lanterns don't show up in game.  I have the MCM menu for this one and I can change stuff there, but the lanterns never actually show up in the crafting menu or in merchants' inventories.  Are there any mods known to conflict or any idea why this is happening? 
    With the ENB's I have installed, they make Skyrim beautiful, but trying to go through dark interiors or dungeons are almost impossible without a mod like this.  
    Please help ):
    1. galaxy94
      galaxy94
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      You have to level up your smithing perk to the first or second level, so that the lanterns will show up at the smithy crafting menu.  Also note that it's considered armour so look for the armour icon if you're using SkyUI.  I think you need leather strips and iron ingots in your inventory for the recipe to be highlighted as well.
  8. Palmazone
    Palmazone
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    I had no problem with the original Chesko Mod, it worked really fine, but I want to try this updated one. The only problem I have is, that the Lantern uses slot 59, the same as side right bandoiler, from Bandolier - Bags and Pouches Classic by Dragten. How can I use both at the same time? Can I change the slot of one item? These slots are occupied by bags
    Side Left - slot 52
    Side Right - slot 59
    Back Left - slot 48
    Back Right - slot 55
    Front Left - slot 58
    Front Right - slot 57
    1. galaxy94
      galaxy94
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      There's an MCM setting to choose the slot the lanterns use.  I always picked 55 when I used Bandolier.
  9. zzxxccvvbb
    zzxxccvvbb
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    my fault
  10. DovahK1
    DovahK1
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    Automatic on of doesn't work with weapon drawn 1st Person, any fix?
    everything else is working perfectly fine.
  11. MabusGaming
    MabusGaming
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    I have a weird bug where it only turns on and off in stealth if I have no weapon equipped...

    and then it will turn on and off with a weapon equipped only if I am in 3rd person...

    Any ideas?
    1. DovahK1
      DovahK1
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      same.
      mine can turn on and off if i was only on 3rd person, 1st person can... but only when seathed weapon which is weird.