About this mod
Some exploit fixes for the "Get Over Here - Spells" mod. Primarily so only FOLLOWERS can be marked (instead of ALL NPCs), but 2 additional versions are offered, with additional restrictions.
- Requirements
- Permissions and credits
- Changelogs
"Get Over Here - Spells" mod is REQUIRED.
(All files are ESL flagged)
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Here are the 3 versions I'm offering...
LIGHT version -
*You can only mark/unmark your followers.
MEDIUM version -
*You can only mark/unmark your followers.
*150 Magicka cost added to spell that teleports your follower to you.
*1200 Magicka cost added to spell that teleports up to 8 followers to you at once.
HARDCORE version -
*You can only mark/unmark your followers.
*150 Magicka cost added to spell that teleports your follower to you.
*1200 Magicka cost added to spell that teleports up to 8 followers to you at once.
*The spell that teleports up to eight followers to you at once is actually removed on any future playthroughs.
*The "Go There" spell is also removed on future playthroughs.
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(The reason the spells that I removed will only be removed on future playthroughs is because those spells have already been added to your character via quest if you already have the original mod installed, and I don't want to risk breaking your save by deleting those spells from the mod entirely, so I just edited the quest so that on future playthroughs those spells will not be added to your player character.)
Background (why I made this mod)...
I currently use the simple follower extension mod, which allows you to have multiple followers at once, and also has a built-in function that will teleport your followers near you if they get too far away. However, it seems that even with that failsafe, there are certain mod dungeons that my follower will not or cannot enter for some reason. So to solve this problem, I installed the "Get Over Here - Spells" mod, which solved that problem with flying colors. But now my problem is that the "Get Over Here - Spells" mod is highly exploitable, as it allows you to mark any and all NPCs in the game, and subsequently be able to teleport them to you whenever you want, at no magicka cost or anything. I don't like having an exploitable game, so for my purposes I set out to fix the exploits, and figured I would share my fixes in case anyone else needs it as well.
Safe to install mid playthrough?
Yes, but if you selected the hardcore version that removes a couple of the Spells, I don't believe those spells will actually be removed until you start a new playthrough, but everything else should take effect immediately.
Enjoy!
~dan