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ImperialAgent1992

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Necromancer Archer, starter kit.

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This is indeed the best necromancer archer starter kit you'll get a bunch of good spells and enchanted items from the start of your journey. This mod requires a full version of skyrim anniversary edition.Armor Set:Shadow Necromancer Hood, Light Armor Rating 40+.Shadow Boots, Light Armor Rating 70+.Shadow Gloves, Light Armor Rating 50+.Shadow Master Robes of Conjuration Light Armor 160+.Armor Set Echantments:Shadow Boots, Your Magic Resistance is increased by 25%.Shadow Gloves, You deal 25% extra damage with ranged weapons.Shadow Master Robes of Conjuration, Your Conjuration spells cost 25% less. Your Magicka Regeneration is increased by 50%.Shadow Necromancer Hood, Your magicka is increased by 100. Your health is reduced by 25.Jewelries Enchantment:Necklace Of Peerless Strength, Your Carry Weight is increased by 50.Ring Of Peerless Rejuvenation, Your Stamina Regeneration is increased by 50%.Spells:Bound Bow, This spell creates a magical bow for 120 seconds. This spell can be dispelled by sheathing the magical bow. The bow is scaled to your level.Bound Dagger, Creates a magic dagger for 120 seconds. Sheathe it to dispel. Talvas Fathryon, once From the Ashes is completed.Conjure Tomb Guardian, is an Adept level Conjuration spell added by the Necromantic Grimoire Creation.The Tomb Guardian uses the same dialogue as some varieties of Ghost, specifically the lines used by Companion Ghosts and Nightingale Sentinels.Paralysis Rune, is an adept level Alteration spell that creates a rune which will explode when enemies come near, causing Paralysis for 8 seconds. You can't cast it just anywhere. When you press the cast button, the cross-hair will let you know if you are pointing at a valid surface within range. If it is red, then you can't cast the spell there.Reanimate Corpose, is an Apprentice level Conjuration Spell. Reanimate a more powerful dead body to fight for you for 60 seconds.Whirlwind Cloak, is an adept level destruction spell that surrounds the caster in powerful swirling winds, which can fling hostile targets away if they get within melee range. Enemies may take damage if they are flung hard enough.Muffle, is an Apprentice level Illusion Spell. It allows you to move quieter for 180 seconds. With sneaking this is a very powerful spell.Showcase: https://www.youtube.com/watch?v=cgH5Awt4zis