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Changelogs
Version 1.01
fixed small oversight. added a "bandits do not respawn version"
Some bandits found this beautiful abandoned church and turned it into a centre from which to conduct their evil ways and hoard their plunder. This mod overhauls this entire location, adds enemies, loot and clutter. Bandits have patrol, sandbox and sleep AI packages. It also re-navmeshes the exterior and interior of the church so that companions and enemies can follow the player inside.
[Note] These profligates level with the player, but are pretty tough for early gameplay. [Note] One reject infinitely picks up wood and moves it to another pile. This is because I was lazy to modify the package. I might return to this.
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Description of available files:
Main Files
Stave Church (Whiterun) -> the main file. ESL
Stave Church (Whiterun) no Respawn -> bandits do not respawn version. ESL
Optional Files
None yet but patches may come as needed.
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I made this for my game, but decided to share so we could all enjoy killing the degenerates that defiled this wonder of the ancient world. I'm very grateful to the mod author below!
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Compatibility
Should be compatible with most anything that doesn't direct affect the same area. Comfirmed compatible with, for example, Capital Whiterun Expansion an Ryn's Halted Stream Camp.