Hello I feel sorry but I have a little problem with your mod. At night, walking down the street with a torch, the stones and the kind of mud around them are too much highlighted. I mean the parts with the stones reflect the torch light far too much, unlike the rest of the street, making them so much bright and underlined. Then it all looks like some plastic patches instead of blended stones. When daylight is back, then it is all good again. Could it be an issue with the alpha layer ?
I am no english speaker so maybe this was not crystal clear. I can provide some screenshots if that might help. Thank you
You can see that each stone and dirt around it reflect the lights while the rest of the road does not.
I do use Blended Roads, it is just perfect. Morthal is the only place where this happens. And actually, the records used by your mod (e.g. RoadChunkM04) point to meshes modified by Blended Roads (e.g. Landscape\Roads\RoadChunkM04.nif). I know you did not do the meshes and textures your-self, I am just wondering if you had any idea on how to fix that :-) Thank you.
Not that I know of. It's definitely not an issue exclusively with this mod though since the vanilla roads nearby are doing it as well. It becomes incredibly noticeable with Obsidian Weathers installed.
I had a similar problem a while ago. I don't remember the specific mods that caused the problem. I do remember that it was a conflict with a snow mod and a road mod. This might not help you, but it is worth a try. I found this fix on a forum somewhere and I made a note of it for future fresh installs (I've never had the problem again):
1. In the main game folder, run:SkyrimLauncher.exe 2. Click on“Advanced” to make the following changes: SnowShader: uncheck 3. Exit thelauncher 4. Launch the game normally with SKSE
Hello. There is a problem with this mod and Fluffy Snow perhaps, I use it along Blended Roads Redone too. It does not happen anywhere else I think, but I'm just testing the modded build.
Cry because I want it in every game I play going forward. Cry because i have close to 500 mods downloaded now and choosing what to install is too hard. lol
You need SSEEdit, and a quick trip over to the Oldrim Nexus site to pick up a copy of Merge Plugins by matortheeternal. Not to worry, Merge Plugins has been made to work with the SSE load order.
I've got over 500 mods installed, and merged down to just over 200 now. It's still a more stable game than Oldrim was EVEN when running it vanilla!
I think the pictures you have are fine. This isn't rocket surgery. I'm downloading to try this out. Sounds like a small but neat mod. Thanks for making it.
Are .esl's supposed to be invisible in the load order? I know they aren't supposed to count towards total plugin count, but they can't be seen at all. For example, I downloaded the Survival Mode (as it's free right now) and only was able to see it in my Data folder. I don't know about this mod, as I'm at work right now.
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https://www.reddit.com/r/skyrimmods/comments/727b0j/the_mod_nobody_asked_for_road_to_morthal_has_been/dngon8y/
I feel sorry but I have a little problem with your mod.
At night, walking down the street with a torch, the stones and the kind of mud around them are too much highlighted.
I mean the parts with the stones reflect the torch light far too much, unlike the rest of the street, making them so much bright and underlined.
Then it all looks like some plastic patches instead of blended stones.
When daylight is back, then it is all good again.
Could it be an issue with the alpha layer ?
I am no english speaker so maybe this was not crystal clear.
I can provide some screenshots if that might help.
Thank you
You can see that each stone and dirt around it reflect the lights while the rest of the road does not.
I do use Blended Roads, it is just perfect.
Morthal is the only place where this happens.
And actually, the records used by your mod (e.g. RoadChunkM04) point to meshes modified by Blended Roads (e.g. Landscape\Roads\RoadChunkM04.nif).
I know you did not do the meshes and textures your-self, I am just wondering if you had any idea on how to fix that :-)
Thank you.
Not that I know of. It's definitely not an issue exclusively with this mod though since the vanilla roads nearby are doing it as well. It becomes incredibly noticeable with Obsidian Weathers installed.
Image with Obsidian Weathers installed. "00077e81" is in Skyrim.esm because the first three numbers are all zeros.
1. In the main game folder, run:SkyrimLauncher.exe
2. Click on“Advanced” to make the following changes:
SnowShader: uncheck
3. Exit thelauncher
4. Launch the game normally with SKSE
Cry because I want it in every game I play going forward.
Cry because i have close to 500 mods downloaded now and choosing what to install is too hard. lol
Well done on the mod
I've got over 500 mods installed, and merged down to just over 200 now. It's still a more stable game than Oldrim was EVEN when running it vanilla!
Merge Plugins - https://www.nexusmods.com/skyrim/mods/69905