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Perdida and WallRockTree

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WallRockTree

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About this mod

Three abandoned horses wait patiently behind the Whiterun stable. Some say their previous owner may have been killed by a dragon. Hopefully someone can adopt and care for them. ESLed version.

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Three horses wait patiently behind the Whiterun stable. Some say their previous owner may have been lost in a recent dragon attack. Hopefully someone can adopt and care for them. No-one should be abandoned in this world.

The horses are alone. They are loyal and free to a good home.


Mod History:

Three Horses is a very simple mod originally released as Horses by Perdida and the ObliSan Team. I have always felt connected to it. Perdida graciously asked me to re-upload the mod with modern touches and continue to care for their horses, as they have retired (for now) from modding.

And thank you for helping to care for the horses now, too!


How is this version different from the Original?

The new version has been:
  - ESLed (ESP-FE)
  - Cleaned with latest SSEEdit - it did need it.
  - The horses were moved slightly to maintain compatibility with (some) other mods. One horse was spawning inside a wall.
  - The .esp name has been changed so any future patches or patch collections won't confuse this ESLed version with the earlier non-ESLed original mod.
  - For now the horse's names remain the same. If you would like to use your own names, it is easy and fun to rename them in SSEEdit or with a mod.
  - Header is v.1.70 so it is compatible with all Skyrim SE/AE versions at least through v.1.6.1170.

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Installation:

Just install normally. It should be safe to install mid-game. This is a simple mod that shouldn't need any additional requirements.

If you had the original mod installed, you could in theory still install this, though you would have two of each horse. You could, of course, rename the extra horses.

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Compatibility:

I have been using many mods, including JK's Outskirts and Kojaks Whiterun Outskirts Market for SSE together, and the horse placement has been optimized for that. 

This mod may place the horses in a less than desirable location if you are using other mods. JK's Whiterun Outskirts and Ryn's Whiterun CIty Limits
together may not place the horses in an ideal location. While we wait for a JK/Ryn/Kojak patch, horse placement can be modified in SEEdit or the CK if one prefers. Please comment with what does and doesn't work.

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Recommended Mods that I am using: Please endorse these great mods!

ESLed Mods... for Horsing:


Simplest Horses (and other mounts) = Main lightweight horse mod
Simple Claim Horse = Ownership mod
Diziet's Immersive Stables = Combined with Immersive Stables, increase the number of managed horses and assign where the horse considers home
Longer-Lasting Faster-Acting Horses = Boosts horse speed and stamina
TrueHUD = Includes a horse stamina bar
True Directional Movement = Better 1st and 3rd person experience
Better Third Person Selection - BTPS (AE - SE) = Better experience doing stuff from horseback
Horses Simply Turn Better = What it says
Faster Horse Dismount SSE = What it says

If you have the AE Wild Horses CC you can try:

Wild Horses (cc) Spawn Patch = Allows horses from the AE/CC Wild Horses to appear in game without first needing to buy the horse map. Note that there is also a mod with the same name (Wild Horses) that is NOT the AE/CC one. I am using the AE one.

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Whiterun Mods of Interest:

The Big Three - the Whiterun Trifecta:
Capital Whiterun Expansion - plus many supporting fixes and patches
Whiterun Has Walls Redone
GG's Capital JK's Whiterun - the only JK's Skyrim/Capital Whiterun patch? Requires JK's Skyrim and Lux Orbis

Special Mention:
This Is Jorrvaskr - Home Of The Companions - Great Whiterun Modding Info. Knight4Life is a legend!

Main Exterior Whiterun:
JK's Whiterun Outskirts
Kojaks Whiterun Outskirts Market for SSE

The Others:
Lux Via
Lightened JK's Whiterun - For JK's Skyrim ONLY
serana's hideout - A secret location
Ithlia Homes SE - I am using the mine
Whiterun Forest Borealis
Edmond's Whiterun Remastered - Forest in the City - Tree Mod - Thanks, Edmond!
Ancient Whiterun Catacombs
Neutral Whiterun Guards
Whiterun Battle Brothers

Patches of Note:
Whiterun Exteriors Patch Collection (JK - Ryn's - Capital) - Obviously
Whiterun Plains Sewers - Moved Entrance - a patch for Skyrim Sewers 4
- Various JK/HS/Ryn/etc interiors
- many other mods/patches/fixes/textures

Waiting for patches to use:
Ryn's Whiterun CIty Limits - Still hoping for a JK/Ryn/Kojak Outskirt patch

For load order info GG's Capital JK's Whiterun and This Is Jorrvaskr - Home Of The Companions were particularly helpful.

To be continued...

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Mods Randomly seen in Screenshots:

- SC - Horses (not on Nexus) = Horse Replacer. Three Horses is obviously compatible with other horse replacers, too.
Whiterun Has Walls Redone = Visible walls
- TB's HD Photorealistic Walls (Whiterun) = Wall Textures
Skyshards (+ several supporting Skyshard mods)

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A Note:

Thank you for downloading and endorsing! Remember to pay kindness forward.


Credit Where Due:

- Thanks to J3w3ls of Whiterun Has Walls (Redone) fame for their dedication to Whiterun and their advice.
- Thanks to dizietemblesssma of Diziet's Player Home Bath Undressing and Diziet's Immersive Stables fame for achieving my stabling dream.
- Thanks to all our patch team heroes for selflessly keeping our favorite house of cards running, especially Czasiorrobertgk2017Janquel.
- And of course thanks to Perdida for... three horses.