I want to reemphasize that this is not my mod. It's EnaiSiaion's, and he has stated he will not release updates for it. If you have a bug, you can report it here. However, it's highly likely it won't be fixed. I don't have the modding skills to find and fix the bugs myself. If you figure out the problem on your own post a detailed description and solution (à la Styllian on KakerMix's port) and I will do what I can do fix it.
Please note I WILL DELETE YOUR POST if it is stupid. Post bugs in the bugs section. Do not ask me to change the mod, tweak it to fit your preferences, or something like that which I have explicitly said I will not do. Do not be surprised when I answer that I cannot fix a bug that is not related to Vanilla to SSE port bugs (which this debugged version was designed to address). I am not a modder and I do not have the technical knowledge to make non-elementary fixes. Do not complain. None of this is unreasonable.
Regarding EnaiSiaion's involvement, gratefulness, and community decency:
I feel the need to repost EpicCrab's comment from the reddit thread where the author explains his reasons for disowning but still allowing access to Dwemertech. I hope you all join me in saying thank you Enai for opening access to us. The whole thread is worth a read. Happy engineering!
I don't know if this is a bug or intended, but.....
Shortly after meeting the Master Dwemer, when he teleports out, my character is flung all around the map. And it just keeps happening. I'm able to get up, but then I get flung around again. Is this intentional, or could this be a mod conflict?
Rkunhanch threw me around, how to proceed? If I go back in through the door, I die: He is supposed to grab you with telekinesis and eject you onto Masser. It appears that certain physics or skeleton mods make every actor weigh several tons, and as a result he cannot throw you hard enough and you are stuck inside the base. If this happens, type tcl into the console and clip through the forcefield out of the base, then proceed from there.
is that it?
I copied pasted from the troubleshooting section of the mod page....
Any chance on a small file for LE with the fixes you made to prevent CTD? I don't want to use my SE/AE build for older mods that are unsupported, but in LE I can just go nuts.
So this mod looks really cool, and i've had heard some nice things about it, but apparently there is a serious glitch that can corrupt your save files {all of them,} and i dont want to risk that installing a mod that can/will break my game. can someone take one for the team and confirm if this is true? just to be safe.
For some reason the enemies just ran from me with their fists up. The final boss, every priest. I figured it was skysa doing something or idk.. but literally every enemy ran from me like a growling puppy but wouldn't fight back.
Was wondering if anyone has the quest id for the Event Horizon quest? Coumac starts his dialogue but the moment he finishes talking it kicks me out of the conversation and I can't even respond by clicking the response before he finishes, any help would be much appreciated.
SO I just left the crypt, closed the game, and then went back in and it fixed itself, not sure how that worked but eh.
72 comments
I want to reemphasize that this is not my mod. It's EnaiSiaion's, and he has stated he will not release updates for it. If you have a bug, you can report it here. However, it's highly likely it won't be fixed. I don't have the modding skills to find and fix the bugs myself. If you figure out the problem on your own post a detailed description and solution (à la Styllian on KakerMix's port) and I will do what I can do fix it.
Please note I WILL DELETE YOUR POST if it is stupid. Post bugs in the bugs section. Do not ask me to change the mod, tweak it to fit your preferences, or something like that which I have explicitly said I will not do. Do not be surprised when I answer that I cannot fix a bug that is not related to Vanilla to SSE port bugs (which this debugged version was designed to address). I am not a modder and I do not have the technical knowledge to make non-elementary fixes. Do not complain. None of this is unreasonable.
Regarding EnaiSiaion's involvement, gratefulness, and community decency:
I feel the need to repost EpicCrab's comment from the reddit thread where the author explains his reasons for disowning but still allowing access to Dwemertech. I hope you all join me in saying thank you Enai for opening access to us. The whole thread is worth a read.
Happy engineering!
Shortly after meeting the Master Dwemer, when he teleports out, my character is flung all around the map. And it just keeps happening. I'm able to get up, but then I get flung around again. Is this intentional, or could this be a mod conflict?
is that it?
I copied pasted from the troubleshooting section of the mod page....
can someone take one for the team and confirm if this is true? just to be safe.
Anyone know what causes that?
Was wondering if anyone has the quest id for the Event Horizon quest? Coumac starts his dialogue but the moment he finishes talking it kicks me out of the conversation and I can't even respond by clicking the response before he finishes, any help would be much appreciated.
SO I just left the crypt, closed the game, and then went back in and it fixed itself, not sure how that worked but eh.