This page was last updated on 20 March 2025, 12:26PM
Changelogs
Version 2.1.1
[Optional UAPNG Patch] Updated INI file to correspond UAPNG v2.7.
Version 2.1
First of, apologies for a relatively frequent update. v2.0 was somewhat rushed. v2.1 is how I actually imagined Eversnow to be, in the first place. If you updated to v2.0, please see the pics/changelog before ignoring the update!
Safe to update mid-game.
Reworked diffuse and normal textures of glass (again), cork and rope. Scratches and damages instead of cloudy noises!
Glass and ice meshes further tweaked. Implemented cubemaps for slightly better visuals. No custom textures for these, using your own shinydull_e & caveicecubemap_e.
That's about it. Still arguably not perfect, but more imperfect than before. No plans to do anything here in the near future, I promise. Take care.
Version 2.0
Safe to update mid-game.
I wasn't happy with how glass looked so weak compared to other parts. With this update, Eversnow now looks dirtier and imperfect; resembling more of an illegal drug.
Redone glass's normal map to add noise.
Adjusted glass's mesh properties: Subtle olive green color, denser alpha, less shiny glossiness and specular.
Also tweaked normal weights of cork's mesh to reduce awkward lighting on some angles.
Changes applied to optional patches as well, where needed.
Dropped 4k support onwards. Honestly, unnecessary for such a small object. Takes too darn time for Blender to bake the textures.