Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do whatever long as you get permission from and/or comply with their conditions if open perms of credited names.
If you intend to use/convert the main mesh in other games, you do not require my permission for my part but send me a message about what you're doing, I wouldn't want to miss it!
File credits
Main files: My own mesh is merged into original Eversnow NIF, so Simonrim Team still possess their rights. Also, "Free Surface Imperfections Pack" of Emil Skriver from ArtStation was used (https://www.artstation.com/marketplace/p/3yAy/free-surface-imperfections-pack), under the Extended Commercial Licence (https://www.artstation.com/marketplace-product-eula).
Optional files: My own mesh is merged into animobject NIFs of UAPNG & EAS. So; credits go to Flip777 for UAPNG patch, NazeemUzeem & shim2701 for EAS patch.
Donation Points system
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Changelogs
Version 2.1.1
[Optional UAPNG Patch] Updated INI file to correspond UAPNG v2.7.
Version 2.1
First of, apologies for a relatively frequent update. v2.0 was somewhat rushed. v2.1 is how I actually imagined Eversnow to be, in the first place. If you updated to v2.0, please see the pics/changelog before ignoring the update!
Safe to update mid-game.
Reworked diffuse and normal textures of glass (again), cork and rope. Scratches and damages instead of cloudy noises!
Glass and ice meshes further tweaked. Implemented cubemaps for slightly better visuals. No custom textures for these, using your own shinydull_e & caveicecubemap_e.
That's about it. Still arguably not perfect, but more imperfect than before. No plans to do anything here in the near future, I promise. Take care.
Version 2.0
Safe to update mid-game.
I wasn't happy with how glass looked so weak compared to other parts. With this update, Eversnow now looks dirtier and imperfect; resembling more of an illegal drug.
Redone glass's normal map to add noise.
Adjusted glass's mesh properties: Subtle olive green color, denser alpha, less shiny glossiness and specular.
Also tweaked normal weights of cork's mesh to reduce awkward lighting on some angles.
Changes applied to optional patches as well, where needed.
Dropped 4k support onwards. Honestly, unnecessary for such a small object. Takes too darn time for Blender to bake the textures.
The only standing remodel of Eversnow, at this very space-time being! (I think, sorry if I've missed!) This is my first mesh made with Blender from scratch. May have some flaws, but I'm pretty content with the output.
Patches available for UAPNG & EAS. I would recommend UAPNG, since it is both faster and takes effect after actually drinking the beverage instead of instantly when used unlike EAS. Refer to the Compatibility andRequirements sections down below, as they contain vital notices for intended use.
GIFs of UAPNG & EAS, respectively:
🖇️ COMPATIBILITY
Main file is compatible with anything except other Eversnow remodels (duh).
EAS patch is compatible with and requires Gourmet EAS Patch. You are already expected to possess that mod if you have Gourmet & EAS installed.
UAPNG patch is
compatible with Gourmet EAS Patch. Do not need to do anything on your own to have that mod and my UAPNG patch installed together. UAPNG takes priority over EAS.
incompatible with any mod that edits UAPNG's INI file "UAPNG.ini". I do not know any mod that does that, but it's easy to check and make these compatible. See the spoiler below how to.
Spoiler:
Show
Find original UAPNG mod in your mod manager, and see if its INI file conflicts with any other mod. If it does, find that mod's edited INI and place this line into it below [AllowedPotions] line (without quotation marks):
"MAG_DrugsEversnow"
Afterwards, let that mod's INI (that you edited) win any conflicts including mine.
The point of editing UAPNG's INI is about whitelisting Eversnow to have it animated.
Safe to switch between EAS & UAPNG mid game.
🧺 REQUIREMENTS
Gourmet - A Cooking Overhaul
Ultimate Animated Potions NG (ℹ️ If you intend to have my UAPNG patch.)
Eating Animations and Sounds SE (ℹ️ If you intend to have my EAS patch.)
Gourmet - Eating Animations and Sounds Patch (ℹ️ If you intend to have my EAS patch.)
🛠️ INSTALLATION
Use a mod manager of choice. If not, extract whatever you downloaded into your data folder.
Be sure to read Compatibility section above!
Have only one main file & one optional file (if any) at a time.
Ensure you run Nemesisif you have issues related to optional patches before reporting.
Safe to add/subtract/multiply/divide - new/mid/end game. Just keep up with common senses and the best practices.
⚜️ CREDITS
Simonrim Team 🔸 Gourmet Flip777 🔸 UAPNG NazeemUzeem 🔸 EAS shim2701 🔸 Gourmet EAS Patch The Blender Foundation 🔸 Blender Ryan King Art 🔸 Blender Tutorials (for the most badass ones!) Emil Skriver 🔸 Free Surface Imperfections Pack
❤️ THANK YOU
For making it here. Kudos to mentioned names above and all the nice members of this community. Enjoy & profit! 😎