ELFX Hardcore is the ELFX Enhancer+, but I remember your Enhancer patch needed it as a master and since the Hardcore has a different name it didn't work.
Maybe one for ELFX Shadows - Enhancer? Then again maybe this one will work with it as well. I'll have to check since the ELFX Shadows mod authors say to use ELFX patches where they don't provide one.
I understand so. There is an option in the Lux installer (at least for MO2, idk how the other installers work) to use their no grass option. It does the same thing except for Lux users. "No Grass in Caves patch so that grass isn't generated in reworked worldspaces such as underground caves, has no dependency and works as a no grass in caves mod replacer fully compatible with Lux (ESPFE)"
What type of conflict? As far as i see Atlas map makers = load order conflict, load this mod after it. Complementary grass fix = I'm guessing another load order issue, load this mod after it. ELFX Shadows = I'm guessing another load order issue, load this mod after it. Realistic water 2, just load this mod after it. RWT changes the direction of water for one cave and water type for the other and personally i find it to be barely noticeable so i wont be patching this so I'll leave it up to you. Just drag and drop the water type from RWT onto this mod in SSEEdit if you know how, safe to ignore otherwise.
Just wanted to share a new kinda test. I tried this mod with brand-new enb grass collision feature. It also enables receiving light... but it doesn't seem to work as I expected in caves; It works flawlessly outside. Instead of having black grass in caves, now I get super bright grass. It's better than black grass but still disgusting. LOL
edit: Something to add. Grass not disappearing even with this mod is nothing about this mod I guess. I messed up something somewhere. Just wanted to let you know there might be another way to deal with cave grass.
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As far as i see
Atlas map makers = load order conflict, load this mod after it.
Complementary grass fix = I'm guessing another load order issue, load this mod after it.
ELFX Shadows = I'm guessing another load order issue, load this mod after it.
Realistic water 2, just load this mod after it. RWT changes the direction of water for one cave and water type for the other and personally i find it to be barely noticeable so i wont be patching this so I'll leave it up to you. Just drag and drop the water type from RWT onto this mod in SSEEdit if you know how, safe to ignore otherwise.
It also enables receiving light... but it doesn't seem to work as I expected in caves; It works flawlessly outside.
Instead of having black grass in caves, now I get super bright grass. It's better than black grass but still disgusting. LOL
edit: Something to add. Grass not disappearing even with this mod is nothing about this mod I guess. I messed up something somewhere. Just wanted to let you know there might be another way to deal with cave grass.