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Suinier

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Suinier

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New dynamic changes for the Riverside shack in Eastmarch. At the start of the game, a new resident will be alive, but the location will evolve as you play.

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Taking heavy inspiration and some techniques from the amazing Environs series of mods by Siberpunk, I present my take on Evolving Locations.

Today's entry, the Riverside shack in Eastmarch.




In the vanilla game, you can come across this partially destroyed shack, the former resident having been eaten by a predator which now claims the shack as their home.

Now when you start the game, a new Nord NPC named Dedalor will be alive and actively working on building the shack. Dedalor is a simple man and just seeks to live out his life in peace in a secluded area.

Later when you return, the predator will have taken over the shack and things will appear as in Vanilla.

Eventually,  a new Argonian couple, Grish and Aseis, moves to the area. They begin cleaning up, repairing, and even enhancing on the shack. Grish and Aseis are quite skilled at fishing and happy to barter with you for some of their goods.

Finally, when it's all done, the area will be restored, the shack fully built, and our new NPCs living comfortably.



The included fomod allows you to choose how this will all unfold:
"Timed" version has the predator animal take over after 60 in-game days, and all additional stages occur in 30 day intervals. In this version, the game checks for how many days have passed and updated the shack accordingly on cell load. So it's possible to go straight to the finished stage if you take a long time to get there.
"Observer" version progresses with you returning multiple times. After you visit the shack, triggers are placed at all the major cities which when you walk through, advances the shack to the next stage. This cycle repeats until it's all finished.

Regardless of your installation, the NPC Dedalor is flagged as essential to allow the starting to play out as it should. The new Argonian NPCs though, are not. Should one of them die, the shacks repairs and upgrades will still continue. However, if they both die, the progress on the shack also stops.



If you want your shacks to look like mine do in the pictures, check out my shack replacer meshes.

What about the unique loot in the chest?
Spoiler:  
Show

To ensure this was always available to the player, I moved the Treasure Map to a little lockbox that's on your left just inside the door. It's there at every stage so you can get it anytime.




And finally, a big shout-out and credit to Siberpunk for their work on the Environs series of mods without which, this wouldn't have been possible.


This mod is ESL flagged and was made with latest CK, which means your game has to be updated to the current version, or use Backported Extended ESL Support