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tjhm4 and Kulharin

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tjhm4

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122 comments

  1. tjhm4
    tjhm4
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    v1.1.4, initial release (version numbers follow KYE2 for clarity).

    Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)

    Thanks for your downloads, comments and endorsements.
  2. Spirimtin
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    Hm so i got the newest Version of KYE2 and the newest version of Dragonborn's Bestiary. And when i press "K" the game freezes.

    Any Idea for a solution?
    1. tjhm4
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      No idea, though I'm guessing something is wrong on your end or other users would have reported the problem (unless DB has just updated).

      Do you get the issue with DB but without the patch? Have you tried rolling back to an earlier version of DB?
    2. Spirimtin
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      I tried to disable this patch, DB and KYE2 and the game starts. Then i enabled all mods again and the crash is gone. But now DB got no entries from killed enemies anymore.
      I read some post that people got it work in midgame. I will try an earlier version of DB
    3. Spirimtin
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      Ok i tried DB Version 1.5 and everything works! I can reload my old savegame and the entries are back.

      Thanks for the idea!
    4. tjhm4
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      Thanks for the heads up, sounds like something important has changed in DB v1.5.1
    5. Adamarisa
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      I am having the same issue, but going back to previous versions of the Bestiary did not work for me. I tried disabling one addon at a time, to see if any were the culprit, but I am still experiencing the freeze.
  3. KnightBearFuel
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    Hi! I'm looking into making my own icons for the next update of a large collection, in order to get a custom version of this up and running with all the manual changes made to creatures, and the new elements that have been added. I'm kinda poking around and trying to get some inspiration on where to begin, and your patch here seems to be *pretty dang close* to what we're looking for already. 

    Did you use any kind of documentation for adding icons to the swf? I've not dabbled a lot with hud elements before this, so I'm kinda feeling as I go, and hoped it wouldn't be too forward of me to ask you for some advice! You pretty much nailed what I need to go for haha

    Great work, by the way. We don't use KYE2, but solid work is solid work.
    1. tjhm4
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      I know nothing about swf files I'm afraid as Kulharin handled that bit of the mod. Hopefully they can reply here, but if you could try messaging them directly.
  4. takuma114
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    Can you make a widescreen patch?
    1. Kulharin
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      Yes, but probably a few days to a week.

      Have you tried just adjusting the settings in the INI for widescreen?
    2. mannors
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      came to ask the same thing. im not sure what settings in what ini file tho
    3. Atardecer
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      Anyone have any more on this? I use Untarnished UI - widescreen as I'm on 1440p. Is there any way to have KYE2 resistances show without overwriting the bestiarymenu.swf file? As in, what happens if we just hide the swf file from this?
    4. tjhm4
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      You need this swf file because it adds new damage type icons and allows more icons to be shown in the bestiary. Hiding it will probably just break the functionality.
  5. Raijinkaze
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    Does this take into account if a mob is supported in Dragonborn's Bestiary but not in Know Your Enemy 2?
    Does it just show it normally without the KYE2 info?
    1. tjhm4
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      Can you give an example? But, in general, as long as you use the Lite version of the KYE patch you should be fine.
  6. HalfBlood520
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    Thank you for the amazing mod!
    Is it possible to patch on this one? The Dragonborn's Bestiary Patch - Edge UI
    1. tjhm4
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      Possible I think, but it would take a bunch of work to combine the swf files.
    2. dlwpghek2
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      I think it would be really cool if this came out
    3. tjhm4
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      I wouldn't even know where to start, so I wouldn't expect it any time soon!
  7. AvAllure
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    Bruh. TYSM. Can't play without KYE2 and True armor together. <3

    Makes the game actually difficult. 

    I also use skyrim configuration menu to set the dmg dealt to enemies to 20% of vanilla legendary

    More fun than I've ever had, planning EVERY fight. 
    1. tjhm4
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      Thanks! I'm glad you're enjoying the mod.
  8. chocolatechunker
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    Hello,

    I think I am simply being foolish somehow, but this mod doesn't work for me and instead shows a blank page when used alongside Lively's Alchemy Addon
    for Dragonborn's Bestiary. I'm unsure how to merge these two so they both work, any info would be greatly appreciated.

    Thanks for the awesome mods!
    1. tjhm4
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      Try using the Lite version of the KYE bestiary patch.
    2. chocolatechunker
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      Thanks a lot! Sorry I don't know how I didn't see that!
  9. BurtFreeman
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    do you plan to make a patch for the kye2 armor and CC pets too?
    1. tjhm4
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      As per the comment below, I don't think adding armors to the bestiary would work well.

      Also, I don't use CC content so can't add it myself.
  10. OmegaPotion
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    Just checking, we don't need this patch for your mod correct? (Resistances and Weaknesses Tweaks Optional)

    Also, is it possible to add armor module into this too? So we can use the bestiary instead of the spell to figure out weaknesses/resistances?

    Great work!
    1. tjhm4
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      No, you don't need that patch. It's for a different mod called "Resistances and Weaknesses".

      I don't think the armor module would really work in the bestiary as its meant for creatures, not armors. That said, I guess you could make a psuedo-category called "armors". However, bestiary entries are unlocked by killing creatures and I have no idea how you could kill an armor.
  11. wang2023yang
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    Can you provide a Sinicization of Chinese?
    1. tjhm4
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      Assuming you mean a translation, no, sorry, I don't make translations.