Turns both versions the Jester's Outfit worn by Cicero into viable light armor. Standalone and replacer, ESP and ESL versions available. Becomes craftable after the quest you normally find it in.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Console Modding: I give free and open permission to port this mod for console use. This can be alone and untouched, modified to need or preference, or as part of any kind of mod merge or other combination. Whatever you need to do? I don't have a problem with it. Go ahead. Just credit me wherever you're crediting everyone else and please specify which version of this mod you are using as a basis.
Minor Exception: my current screenshots for this are from a heavily modded Legendary Edition. Please do not use them for console-related purposes. It would be misleading. This applies to any screenshots that have SkyUI in them: if I later upload screenshots that show the vanilla UI, I will make sure that no other mods appear in them.
PC Mods: You have my full permission to create a compatibility version of this mod as needed for stat consistency, alternate mesh/texture paths, et cetera. You also have my permission to freely release it as long as you follow the permissions for all other mods involved. Given that this mod uses nothing but vanilla assets with basic changes, I would prefer that you package any such mod as an alternate version of my plugin and credit me rather than creating an explicit patch. You don't have to, though, especially since I stuck my username directly into the plugin for this one.
If you wish to modify my file for reasons other than compatibility, however, please either keep it to yourself or remove "3wolf" from the plugin name before releasing it to the public. This is just a courtesy thing: I'm not too attached to anything here but I didn't consider the possibility of other people ever wanting to mess with it when I named the file.
File credits
Everything in this mod is modified from the base game. However, my screenshots currently show stuff from old, Legendary Edition versions of several other mods. For the sake of courtesy, here's what you can see in them:
SkyUI: this one should be obvious. Relics of Hyrule, Immersive Armors, Armoury of Tamriel: these are where the other armors I had on me for the workbench screenshots came from. Caranthir Tower Reborn: this is where I was when I took the workbench screenshots. Immersive Jewelry: this is where the circlet retexture came from.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version SSE1.1-Standalone-ES
Finally resaved both versions of the mod in the Special Edition Creation Kit.
Added ESL options for both versions of the mod.
Set the Standalone ESL as the main file because it's the most idiot-proof option in general.
Screenshots Note: I will retake screenshots for SSE . . . eventually. Until then, note that screenshots were made in a heavily-modded oldrim. This is purely a stats mod. What Do? This turns the Jester's Outfit into light armor and allows you to enchant it yourself. The stats are based on the Ancient Shrouded set found earlier in the questline and you can now wear circlets with the hat.
The standalone version is exactly that: it doesn't change the vanilla outfits at all and instead simply adds a new set of armor that looks the same.
The replacer version modifies the vanilla outfits instead of adding a new set of equipment. The generic Jester's Outfit has its lackluster enchantments removed to allow you to add your own.
Things this mod does NOT do:
1: Change any models or textures in any way. 2: Modify or add any leveled lists, NPC inventories, etc. 3: Anything at all other than add a few crafting/tempering recipes and either add a single new outfit or change the stats for two vanilla outfits in simple ways.
Crafting Info:
A: You need to finish "The Cure for Madness" before you can craft the Jester's Clothes—either the standalone armor or copies of the vanilla set depending on which version you use. This is the quest where you find the original outfit—my mod does not let you get it early.
B: After that, the recipes will be under Ebony. They're not terribly expensive—some leather, leather strips, ebony, and linen wraps—and can be tempered with leather. The Ebony Smithing perk is required to get the doubled improvement bonus.
C: If you're using the replacer version, you might need some form of follower outfit manager before Cicero will hand over his clothes for you to improve them—or steal them, for that matter.
Oldrim? Bethnet? Consoles? Oldrim. Oldrim Workshop. Bethnet/Consoles: I will not do this. Other people are free to. See the permissions section up above.
Compatibility:
Most texture/mesh replacers will apply with this mod installed because the outfits are still looking in the same place for those assets.
Any mesh/texture replacer that changes where either version of the vanilla looks for its meshes or textures will not carry over to the standalone outfit and is incompatible with the replacer, which will need to be patched using SSEEdit to point at the new asset locations.
Something similar applies to any other mod that changes these outfits' stats: my standalone version will continue to use the vanilla Ancient Shrouded stats and my replacer will either not work or break the other mod depending on which one loads last. Patching this in SSEEdit will usually be simple to do.
There may be incompatibility with mods that radically change the Dark Brotherhood storyline. If you are worried about this or just want to craft the outfit early, feel free to go into SSEEdit and strip the quest requirements out of all crafting recipes in this mod. Note that this includes the tempering recipes: for reasons I can't quite remember, I stuck some lesser quest requirements on those.
Uninstalling:
Uninstalling any mod mid-save is a bad idea in general—Skyrim is a Bethesda game: weird shit can and will happen—but this mod is very simple so if you really have to, remove all outfits from this mod from all NPCs, mannequins, and yourself.
That said, I do not recommend this. Just use the standalone ESL and ignore the outfit if you don't want to wear it.