Skyrim Special Edition

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WolfsTrinity

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WolfsTrinity

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About this mod

Turns both versions the Jester's Outfit worn by Cicero into viable light armor. Standalone and replacer, ESP and ESL versions available. Becomes craftable after the quest you normally find it in.

Permissions and credits
Changelogs
Screenshots Note: I will retake screenshots for SSE . . . eventually. Until then, note that screenshots were made in a heavily-modded oldrim. This is purely a stats mod.

What Do?

This turns the Jester's Outfit into light armor and allows you to enchant it yourself. The stats are based on the Ancient Shrouded set found earlier in the questline and you can now wear circlets with the hat.

The standalone version is exactly that: it doesn't change the vanilla outfits at all and instead simply adds a new set of armor that looks the same.

The replacer version modifies the vanilla outfits instead of adding a new set of equipment. The generic Jester's Outfit has its lackluster enchantments removed to allow you to add your own.

Things this mod does NOT do:

1: Change any models or textures in any way.
2: Modify or add any leveled lists, NPC inventories, etc.
3: Anything at all other than add a few crafting/tempering recipes and either add a single new outfit or change the stats for two vanilla outfits in simple ways.

Crafting Info:

A: You need to finish "The Cure for Madness" before you can craft the Jester's Clothes—either the standalone armor or copies of the vanilla set depending on which version you use. This is the quest where you find the original outfit—my mod does not let you get it early.

B: After that, the recipes will be under Ebony. They're not terribly expensive—some leather, leather strips, ebony, and linen wraps—and can be tempered with leather. The Ebony Smithing perk is required to get the doubled improvement bonus.


C: If you're using the replacer version, you might need some form of follower outfit manager before Cicero will hand over his clothes for you to improve them—or steal them, for that matter.

Oldrim? Bethnet? Consoles?
Oldrim.
Oldrim Workshop.
Bethnet/Consoles: I will not do this. Other people are free to. See the permissions section up above.

Compatibility:

Most texture/mesh replacers will apply with this mod installed because the outfits are still looking in the same place for those assets.

Any mesh/texture replacer that changes where either version of the vanilla looks for its meshes or textures will not carry over to the standalone outfit and is incompatible with the replacer, which will need to be
patched using SSEEdit to point at the new asset locations.

Something similar applies to any other mod that changes these outfits' stats: my standalone version will continue to use the vanilla Ancient Shrouded stats and my replacer will either not work or break the other mod depending on which one loads last. Patching this in SSEEdit will usually be simple to do.

There may be incompatibility with mods that radically change the Dark Brotherhood storyline. If you are worried about this or just  want to craft the outfit early, feel free to go into SSEEdit and strip the quest requirements out of all crafting recipes in this mod. Note that this includes the tempering recipes: for reasons I can't quite remember, I stuck some lesser quest requirements on those.



Uninstalling:

Uninstalling any mod mid-save is a bad idea in general—Skyrim is a Bethesda game: weird shit can and will happen—but this mod is very simple so if you really have to, remove all outfits from this mod from all NPCs, mannequins, and yourself.

That said, I do not recommend this. Just use the standalone ESL and ignore the outfit if you don't want to wear it.