This page was last updated on 28 March 2025, 9:07PM
Changelogs
Version 1.2.3
- (Hopefully) fixed Azura's Star and the Black Star being returned to the player when used for recharching weapons.
Version 1.2.2
- Added failsafe to prevent soul trap to trigger twice.
Version 1.2.1
- CC Patch: hopefully fixed the Atlantic Cod mesh from crashing the game.
Version 1.2
- Added global to adjust light level for charging souls in sunlight.
- Daedra/Undead: You'll be able to trap them again if you have the Oblivion Binding perk (for Daedra) and the Dark Souls perk (for Undead). Addtionally, I've added a global to make soul trappable by default.
- Soul Cairn: added global to re-enable soul trapping in the Soul Cairn.
- Included many other Vanilla races to the formlist of supported races.
- Added option to soul trap critters like butterflies, pond fish, flying hawks and shellbugs.
- Redid the formula for soul size, to make Black Soul Gems the superior option, whilst incentivising capturing souls of unique NPCs, instead of low level generic humanoids.
- Updated CC Patch to reflect changes from main mod. (NOW ALSO REQUIRES FISHING Creation!)
- Updated Apocalypse Patch to reflect changes from main mod.
- Updated Lorkhan's Legacy Patch to reflect changes from main mod.
Version 1.1
- Added optional level requirements for soul trapping.
- Fixed souls not properly despawning after being released.