This page was last updated on 18 October 2024, 8:14PM
Changelogs
Version 1.6.0
Added support for Immersive Hunting Animations.
Fixed (possibly) lockpicks not showing up when interacting with locks while wielding weapons and spells.
Added critters from Complete Alchemy and Cooking Overhaul to the interaction list.
IMPORTANT: When updating, completely remove old version.
Version 1.5.1
Fixed some pull chains not working.
Added support for Lepidoptera - More Butterflies and Moths.
Version 1.5.0
Changed PapyrusUtil detection, ingredients should now appear when harvesting.
Removed Bear Traps from one of the interactions.
Added new ingredient models for JS Purses, Cathedral Mountain Flowers and Cathedral Dragon's Tongue.
Added prayer animation keyword to the shrines from Pilgrim and Daedric Shrines Consistency and Tweaks.
Added some variation to the Harvest animation, so you don't see the same animation every time.
Version 1.4.2
Included compatibility for Just Knock.
Fixed pickpocketing not working properly when you're a vampire.
Added another failsafe to the Get Ingredient function. If it still doesn't display the coin purses, then I don't know lol.
Version 1.4.1
Added some safety checks to prevent the animations from stop working "out of nowhere".
Fixed ingredient detection when harvesting flora with LeveledItem lists as ingredients.
Tweaked Climb Ladder animation to be a bit smoother. Added some ladders from HearthFires to the animation list.
Version 1.4
Added new animations for taking or placing a torch at a sconce.
Added new animations for interacting with puzzles with a "pull motion".
Tweaked hand position in several animations.
Improved compatibility with Immersive Interactions.
IMPORTANT: Update Offset Movement Animations and generate the behaviors again via Nemesis or Pandora.
Version 1.3.1
Fixed wrong animations playing when lockpicking.
Version 1.3
New options in the MCM:
Option to disable animations with weapons drawn.
Option to check if follower is doing a favor in order to not play the animations. May or may not work.
Option to enable/disable ladder climbing animations.
New features:
New animation for picking firewood from woodpiles and some new models for the harvesting animation: potatoes, leeks, tundra cotton and spiky grass.
Integration patches for Simpler Knock and EVGAT - Dynamic Climb-able Ladder Doors.
Lockpicking animation won't play if unlocking locks with one of the Mysticism Spells.
Bugfixes:
Fixes some animations not working when using both this mod and Immersive Interactions: Bear traps, Levers, Missives Boards, Ash piles, etc....
Fixed double lockpicking menu triggering when using Simply Knock and Immersive Interactions together with this mod.
Version 1.2
New options in the MCM:
Option to play the looting animations only when sneaking.
Option to use the equipped(and drawn) dagger during the loot animal animations.
New features:
Added proper support for Sure of Stealing via optional file in the Fomod.
Added support for Hunterborn.
Bugfixes:
Fixed missing MCM options.
Fixed containers activation not working when the loot containers animations was disabled.
Version 1.1
New options in the MCM:
Option to toggle unpaused menus support; If enabled, looting and pickpocketing animations will play while the menu is open and the activation will occur immediately. Otherwise there will be a delay before the activation and the animations will play after the menu is closed.
Option to disable the notes and books loot animation. To be used when you don't have the book menu unpaused by another mod.
Bugfixes:
Fixed menu opening twice (Immersive Integrations patch)
Fixed loot animation looping while opening a menu at the same time.
Fixed dagger not appearing properly during the loot animal animation.
Fixed folder priorities in OAR.
New features:
When playing an instrument with Skyrim's Got Talent, you can press the F key to switch POV. The inventory or favorite menu will be auto-closed after selecting an instrument.
Support for Sure of Stealing. You need to have the Immersive Interactions patch installed (from SoS page), otherwise the looting objects animation will play twice when stealing.