Just pushed 1.0.1 update, which fixes 2 small fomod bugs. The wyrmstooth patch accidentally installed extra nifs that are not necessary for it and one of the 2 files for the Bromjunaar Sanctuary scripts had the wrong file path. Safe to update
The Fomod tells me I should use the same options for textures that I chose in the Dragon Priests Retexture SE Fomod. But for Nahkriin I chose Ebony in the original Fomod. For this mod I can only choose the Ebony Silver, Ebony Gold and Silver variants.
There are also some USSEP changes to the activators that could be forwarded, so that it is easier to take and place the masks on their busts.
Damn I kinda wish I could have Some of these hoods without the Masks, the Ahzidal Necromantic Grimoire Hood Goes SOOO well with the Fuse00 Freija Armor its insane, Masimeiro's (AMAZING) Alchemist Robes have a green version thats close but not a match
Does this mod changes the color of the hoods to or would I be able to have it like the scarfed hood (used in the hooded black mage robes) stay black and not be black and purple if I change nahkriins hood to that one?
Damn that is such a great mod. Finally you can mix and mash the masks with many more armor sets together as they more or less fit.
I've only one personal issue when using it together with "Armory of the Dragon Cult - Dragon Priest Armor" https://www.nexusmods.com/skyrimspecialedition/mods/94244
The added possibility of wearing a set of either unarmored, light or heavy armor opens up a lot of possibilites, however the masks still stay in the armor category they were introduced. Providing more mask variant (unarmored, light or heavy) would be nice from a mix and match perspective.
However i also understand that providing more variants would triple the amount of available options and possibly even more work if any meshes would need adjustments (personally i simply would copy&paste the entries). And then maybe it simply wasn't done because of either gameplay balance or lore reasons.
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There are also some USSEP changes to the activators that could be forwarded, so that it is easier to take and place the masks on their busts.
I've only one personal issue when using it together with "Armory of the Dragon Cult - Dragon Priest Armor" https://www.nexusmods.com/skyrimspecialedition/mods/94244
The added possibility of wearing a set of either unarmored, light or heavy armor opens up a lot of possibilites, however the masks still stay in the armor category they were introduced. Providing more mask variant (unarmored, light or heavy) would be nice from a mix and match perspective.
However i also understand that providing more variants would triple the amount of available options and possibly even more work if any meshes would need adjustments (personally i simply would copy&paste the entries). And then maybe it simply wasn't done because of either gameplay balance or lore reasons.