Thank you!!!! I was just trying to screw around with sseedit and was not having any luck and was worried I was going to screw my game up. This is absolutely perfect.
Maybe Abyss could be frost to mix it up a bit, but this is a total win and I really appreciate it.
There are two versions of files with and without "Raw Power". "Raw Power" spells retained original keyword and so should be compatible with Ascension 2.
Could you add Know Your Enemy 2 as a requirement? It will make it easier to find for people who use Know Your Enemy 2 and are looking for patches in their load order.
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by the way. so I have ascension 2, is that to be used with this?
Example : Abyss - Shock Affinity (im guessing this will now be a shock type spell) - Raw power(??)
Ty
; Darenii's Necrotic [Necrotic.esp]
Keyword = WeapTypeBoundArrow|Spell|NEC_NecroticBattleaxe,NEC_NecroticBow,NEC_NecroticDagger,NEC_NecroticGreatsword,NEC_NecroticShield,NEC_NecroticSword,NEC_NecroticWarAxe,NEC_NecroticWarHammer|CT(1),D(0)
Now Necrotic's bound weaponry should use the automatic casting feature :)
Maybe Abyss could be frost to mix it up a bit, but this is a total win and I really appreciate it.
However, it seems that only Natura has an unnecessary master file specification.