Mods add fire, frost, and shock affinities Arcane, Abyss, Bloodmoon, Desecration, Nectotic, Natura Spell mods to make them compatible with Know your enemy 2.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.00
Initial Release
Initial Release
The idea of the mods is to adapt Darenii spellmods for playing with Know your enemy 2. What is done: 1) Mods got corresponding affinities: Abyss - Shock Arcane - Shock Bloodmoon - Fire Desecration - Fire Necrotic - Fire Nature - Fire for Stone Spells, Frost for Water Spells, Shock for Wnd Spells 2) There are two versions of files with and without "Raw Power". "Raw Power" spells retained original keyword and so should be compatible with Ascension 2. 3) Spells shoud scale with fire, frost and shock perks.